New character Squelch Defaults
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I agree that what you ask for would be an improvement, but try playing without touching the squelch menus for a while and you might have a little extra fun for a while at least.Leave a comment:
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Please can we have some way of changing the default squelch settings for new characters? I always always always want to squelch all "bad" items, so I have to delve into the quality squelch menu every time I start a new character (which is often dozens of times a day!).
I usually play the same class/race combo in batches, so I want to be able to specify the squelching of (for example) the first four mage books when I'm playing priests (and indeed the first four of either books when I'm playing warriors).
I guess I'm arguing for optional append-squelch-settings to a chosen pref file, using an explicit command.Leave a comment:
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Okay, I've done some more empirical research, and I've determined the following:
Squelch settings are, in fact, saved in the save file.
Apparently they are then overridden with the pref file's squelch settings.
What works very well (for what I want, anyway) is to delete the squelch
lines from the pref file whenever you dump the pref file. Without those
lines, all squelch settings are saved/loaded from the save file.
And empty for new characters.
- FrankLeave a comment:
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Okay, I've done some more empirical research, and I've determined the following:
Squelch settings are, in fact, saved in the save file.
Apparently they are then overridden with the pref file's squelch settings.
What works very well (for what I want, anyway) is to delete the squelch
lines from the pref file whenever you dump the pref file. Without those
lines, all squelch settings are saved/loaded from the save file.
And empty for new characters.
- FrankLeave a comment:
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I had no idea squelch wasn't in the save file. It certainly was in 3.0.8...Leave a comment:
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For the most part, squelch choices should be in the savefile, not in a prf file, and certainly not in anything loaded at startup.
After you load squelch settings once, they are stored in the savefile, and changes made in the game are stored in the savefile, but the next time you restart the old prf stuff overwrites the changes stored in the savefile.
If you forget to redump the pref file before you save/quit, you lose new squelch settings.
An optional squelch init file (ala macros) is nice for new characters, to set squelch for
stuff you never use.
- FrankLeave a comment:
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Death *does* reset squelch settings. At least, it does in my code. I'm not up 100% on current V squelch. Then maybe some prf file gets read in that overwrites the reset ...Leave a comment:
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I've had people report "bugs" that turned out to be forgotten squelch stuff in prf files. Perhaps there should be a command to create a squelch only file, and an explicit command to load it. For the most part, squelch choices should be in the savefile, not in a prf file, and certainly not in anything loaded at startup. After you load squelch settings once, they are stored in the savefile, and changes made in the game are stored in the savefile, but the next time you restart the old prf stuff overwrites the changes stored in the savefile.
I think removing squelch entirely from prf files would eliminate more anguish than it would cause.
That's my current thought. I'd be interested in pros and cons of alternative approaches.Leave a comment:
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I've had people report "bugs" that turned out to be forgotten squelch stuff in prf files. Perhaps there should be a command to create a squelch only file, and an explicit command to load it. For the most part, squelch choices should be in the savefile, not in a prf file, and certainly not in anything loaded at startup. After you load squelch settings once, they are stored in the savefile, and changes made in the game are stored in the savefile, but the next time you restart the old prf stuff overwrites the changes stored in the savefile.
I think removing squelch entirely from prf files would eliminate more anguish than it would cause.
That's my current thought. I'd be interested in pros and cons of alternative approaches.Leave a comment:
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Eddie--it was a request for an initialization file, for stuff like spikes, cursed rings, magical armor and magical polearms, etc. What doesn't make sense is to store it every time you write a general pref file, only if you are explicitly writing squelch info.Leave a comment:
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IMO reading squelch choices from prf files is a bad idea. Should that be removed entirely?Leave a comment:
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I figured out an easy way to reset squelch to no.
Go into the prefs file, and delete the entire squelch section at the end of the
file.
Start the game, load and re-dump the prefs file, and it should reset all
those lines to zero again.
- FrankLeave a comment:
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In 3.0.8, the squelch menu used the "everseen" flag, not the "known" flag. I don't know why it doesn't still. And there was an option for remembering squelch after rebirth that defaulted to no...
(I don't use squelch anymore, except in NPP where it works more properly IMO.)Leave a comment:
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