I've always been too lazy to use the squelch options. Seems more like programming in linux to me than playing a game.
Anyway how's about when an item is generated that could be classed as junk then it simply doesn't create it? Or at least has only a 25% chance of getting created.
So when say a weapon is created, it will look at your current weapon and any in your home and decide whether the one generated is junk or not. If so it probably won't be created. This could perhaps be done with a simple rating system for each item, rather than analysing its actual properties.
Anyway how's about when an item is generated that could be classed as junk then it simply doesn't create it? Or at least has only a 25% chance of getting created.
So when say a weapon is created, it will look at your current weapon and any in your home and decide whether the one generated is junk or not. If so it probably won't be created. This could perhaps be done with a simple rating system for each item, rather than analysing its actual properties.
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