I know I dont have much stuff, but I dont know which items would be better for my current depth. I havent been to this depth very often, and don't bother with the statgain thing, I never waited for my stats to be maxed.
Thanks!
NeoWizard
Heres the dump.
Thanks!
NeoWizard
Heres the dump.
Code:
[Angband 3.1.0 beta Character Dump] Sex Male Age 42 STR: 18/16 +2 +5 +5 18/136 Race Dwarf Height 46 INT: 11 -3 -2 +2 8 Class Warrior Weight 157 WIS: 10 +2 -2 +2 12 Title Commando Social Lordly DEX: 18/38 -2 +2 +4 18/78 HP 435/435 Maximize Y CON: 16 +2 +2 +2 18/40 SP 0/0 CHR: 15 -3 -1 +0 11 Level 31 Armor [21,+61] Saving Throw 59% Cur Exp 172788 Fight (+16,+25) Stealth Fair Max Exp 172788 Melee (+34,+32) Fighting Legendary Adv Exp 180000 Shoot (+22,+22) Shooting Heroic MaxDepth 1850' (L37) Blows 4/turn Disarming 60% Turns 679406 Shots 1/turn Magic Device Excellent Gold 21883 Infra 70 ft Perception 1 in 28 Burden 136.2 lbs Speed 2 Searching 31% You are one of two children of a Dwarven Thief. You are a well liked child. You have dark brown eyes, straight brown hair, a two foot beard, and a dark complexion. Acid:......+.+.... Confu:............. Elec:........+.... Sound:............. Fire:........+.... Shard:.......+..... Cold:........+.... Nexus:....+........ Pois:....+........ Nethr:............. Fear:............+ Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:.........+..+ Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:....+........ Telep:.........+... Sear.:....+........ Invis:+............ Infra:....+.......+ FrAct:+..........+. Tunn.:............. HLife:............. Speed:....+........ ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) a Katana of Westernesse (3d5) (+18,+7) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 59 against orcs, 59 against trolls, 59 against giants, and 41 against normal creatures. b) a Heavy Crossbow of Extra Might (x4) (+6,+22) (+1) +1 shooting power. c) a Ring of Damage (+0,+8) d) a Ring of Strength (+3) +3 strength. Sustains strength. e) an Amulet of Trickery (+2) {uncursed} +2 dexterity, stealth, searching, infravision, speed. Provides resistance to poison, nexus. Sustains dexterity. f) a Lantern (Everburning) Cannot be harmed by fire. Radius 2 light. No fuel required. g) Hard Leather Armour of Resist Acid (-1) [8,+10] Provides resistance to acid. Cannot be harmed by acid. h) a Fur Cloak of Protection [3,+13] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) a Small Metal Shield of Resistance [4,+16] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Caestus of Slaying (+5,+8) [2,+4] l) a Pair of Leather Boots of Free Action [2,+5] Prevents paralysis. [Character Inventory] a) a Potion of Speed b) 10 Scrolls of Teleportation c) 3 Scrolls of Remove Curse d) 2 Scrolls of Satisfy Hunger e) 6 Scrolls of Identify {@r5} f) a Rod of Door/Stair Location {@z2!!} g) a Rod of Trap Location {@z1!!} h) a Rod of Detection {@z0!!} Cannot be harmed by electricity. i) a Rod of Polymorph j) 2 Rods of Light {@z3!!} k) 4 Rods of Illumination {@z4!!} l) a Rod of Recall {@z5!!} Cannot be harmed by electricity. m) 3 Wands of Teleport Other (21 charges) n) 2 Staffs of Teleportation (12 charges) {@u1} o) a Staff of Identify (2 charges) {@u5} p) a Ring of Open Wounds {uncursed} Impairs hitpoint recovery. When activated, it heals you a fair amount (1/5 of your wounds, mi nimum 25HP), heals cut damage, and cures blindness and confusion. It takes 5d8+10 turns to recharge after use. q) an Amulet of Sustenance Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. Slows your metabolism. Stops experience drain. r) a Pair of Iron Shod Boots of Stability [3,+8] Provides resistance to nexus. Feather Falling. s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} Heavily cursed. +5 constitution. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 68 against evil creatures, 80.5 against trolls, 80.5 against demons, 105.5 against dragons, and 55.5 against normal creatures. t) 17 Bolts (1d5) (+0,+0) {@f0=g} Fired from your current missile launcher, this arrow will hit targets up to 160 feet away, inflicting an average damage of 125 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) 7 Potions of Cure Serious Wounds When ingested, it heals you a fair amount (1/5 of your wounds, min imum 25HP), heals cut damage, and cures blindness and confusion. Provides nourishment for about 75 turns under normal conditions. b) a Potion of Restore Strength When ingested, it restores your strength. c) 7 Scrolls of Teleportation When read, it teleports you randomly up to 100 squares away. d) 7 Scrolls of Teleport Level When read, it teleports you one level up or down. e) 2 Scrolls of Word of Recall {@r0} When read, it returns you from the dungeon or takes you to the dun geon after a short delay. f) 2 Rods of Treasure Location {@z6!!} When used, it detects all gold and objects on the level. It takes 50 turns to recharge after use. g) a Rod of Curing Cannot be harmed by electricity. When used, it heals cut damage, and cures all stunning, poison, bl indness and confusion. It takes 100 turns to recharge after use. h) a Staff of Teleportation (6 charges) {@u1} When used, it teleports you randomly up to 100 squares away. i) a Ring of Dexterity (+2) +2 dexterity. Sustains dexterity. j) a Ring of Resist Poison Provides resistance to poison. k) a Ring of Resist Fire {uncursed} Provides resistance to fire. Cannot be harmed by fire. l) a Ring of Resist Cold Provides resistance to cold. Cannot be harmed by cold. m) a Ring of Light (+1 searching) {cursed} Cursed. +1 searching. Provides resistance to light. Radius 1 light. n) a Ring of Protection [+11] o) a Ring of Teleportation (+2 speed) +2 speed. Induces random teleportation. p) a Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. q) a Ring of See Invisible Grants the ability to see invisible things. r) an Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. s) an Amulet of Infravision (+1) +1 infravision. t) an Amulet of Inertia (-3 speed) -3 speed. Prevents paralysis. u) The Dagger 'Nimthanc' (2d4) (+4,+6) Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a frost bolt with damage 6d8. It takes 7 turns to recharge after use. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 44 against frost-vulnerable creatures, and 34 against normal creatures. v) The Cutlass 'Gondricam' (1d8) (+10,+11) (+3) +3 dexterity, stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Grants the ability to see invisible things. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 38.5 against normal creatures. w) a Long Sword of Extra Attacks (2d5) (+4,+8) (+1) +1 attack speed. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 37 against normal creatures. x) 25 Arrows (1d4) {@f0=g, magical} You do not know the full extent of this item's powers. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : no (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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