3.0.1beta - a little spotted bugs and sugestions

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  • AR_chie
    Apprentice
    • May 2007
    • 71

    3.0.1beta - a little spotted bugs and sugestions

    - The Wicker Shield of Ibunt - when activate for frost bolt it behave like Nimthanc (you activate it; Nimthanc is covered in frost...)

    - Warrior gets a long sword at start (2d5) and it gives IIRC 7,5 damage with one blow (even half-troll with str 18/50 got 1 blow O_o) - it hopeless - I imediattely go to the shop and buy a dagger (1d4) - 3 blows with dam 5,5 at 1 (3x5,5=16,5) (...TA-DA!). Something wrong I think.

    - 'magical' ID is a little confusing - my strategy - destr all magical except weapons that I seek (i.e. bows/arrows for rangers) - I can't wear a tons of scrolls/stafs of identyfications

    - general store owner doesn't like me and don't buying from me anything (including lantrens/foods/shovels)

    - maybe rangers could use bows a little better than other classes - i.e. lets make him a possible shot when he can see a part of monster waiting for me in corridor
  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #2
    Rangers use the bow much better than other classes. Extra shots at cl 20 and 40 are a huge advantage.

    Shield of Ibunt means you are playing with randomized artifacts, presumably by mistake.

    General store no longer buys stuff. This is really only a problem for artifact light sources, as you can sell shovels in the weaponsmith's and cloaks in the armory.

    If you want to sell "magical" stuff you can usually determine if they are good by taking a few swings at known hp monsters. If they do a lot of damage ID them, otherwise sell the expensive ones unIDed and watch the shopkeepers weep. Actually, I don't bother much with magical weapons; the improved ranger pseudo means you can just ignore them and focus on ego weapons.

    Comment

    • takkaria
      Veteran
      • Apr 2007
      • 1951

      #3
      It's actually 3.1.0 beta, not 3.0.1, which was released in 2002...

      Originally posted by AR_chie
      - The Wicker Shield of Ibunt - when activate for frost bolt it behave like Nimthanc (you activate it; Nimthanc is covered in frost...)
      Hmm, randart activations need working on. Thanks for that. Everything else is known about.
      takkaria whispers something about options. -more-

      Comment

      • AR_chie
        Apprentice
        • May 2007
        • 71

        #4
        - tunnels and halls should be dark if I left them without using illumination or light spell - it's odd when monster appear in front of you in brighted tunnel (when he cross a border of infavision)

        BTW many thanks for maintaining Vanilla

        Comment

        • awldune
          Adept
          • Dec 2007
          • 113

          #5
          Originally posted by Pete Mack
          General store no longer buys stuff. This is really only a problem for artifact light sources, as you can sell shovels in the weaponsmith's and cloaks in the armory.
          It also means no free ID for mushrooms... or will magic shop buy them?

          Comment

          • takkaria
            Veteran
            • Apr 2007
            • 1951

            #6
            Originally posted by awldune
            It also means no free ID for mushrooms... or will magic shop buy them?
            Black market might do. But I might stop that...
            takkaria whispers something about options. -more-

            Comment

            • AR_chie
              Apprentice
              • May 2007
              • 71

              #7
              Last, I wonder how many burden my hero can carry. AFAIR a lot of... - over 100% capacity he can move a little slower. Maybe should be a limit for it - for example 150% and after that he couldn't move.

              Comment

              • Pete Mack
                Prophet
                • Apr 2007
                • 6883

                #8
                Not moving is a really bad idea. It happened to me once in ToME when I accidentally tried to pick up a drGon corpse and starved to death. Even a small penalty is enough to force most players to drop or sell things immediately.

                Comment

                • AR_chie
                  Apprentice
                  • May 2007
                  • 71

                  #9
                  Originally posted by Pete Mack
                  Not moving is a really bad idea. It happened to me once [cut]
                  I know, but imagine how i.e. a hobbit can carry tons of armor and weapons - he just couldn't move it.

                  Comment

                  • AR_chie
                    Apprentice
                    • May 2007
                    • 71

                    #10
                    Little surprise..

                    From the game messaging:

                    Code:
                    You dig in the rubble. <9x>
                    You have removed the rubble.
                    You have found something!
                    Nope... there is nothing. O_o

                    Comment

                    • Narvius
                      Knight
                      • Dec 2007
                      • 589

                      #11
                      Do you use squelching together with hide squelched?
                      If yes, it's probably a squelched potion flavour or something like that.
                      If you can convincingly pretend you're crazy, you probably are.

                      Comment

                      • buzzkill
                        Prophet
                        • May 2008
                        • 2939

                        #12
                        3.1 beta Sleepwalking??

                        While tripping on a 'shroom of Emergency, I downed an un-id'd potion. It turned out to be a potion of sleep. I awoke some time later about 200' away, in a corridor outside of the room I was in.

                        Never mind... I must be wearing a cursed ???? of teleportaion. The first 2 rings and amulet I found were all cursed. I forgot I was wearing them.

                        But wait... a different hallucination bug (maybe)... while hallucinating you can press 'l' to look, after which pressing any direction cycles the hallucinations. Items or monsters that change, but don't move, can be determined to be real, though what they really are is still a mystery (at least until you hit them with a wand, missle, melee, at which point the 'message' gives it away).
                        Last edited by buzzkill; January 11, 2009, 22:47.
                        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                        My banding life on Buzzkill's ladder.

                        Comment

                        • takkaria
                          Veteran
                          • Apr 2007
                          • 1951

                          #13
                          Originally posted by buzzkill
                          While tripping on a 'shroom of Emergency, I downed an un-id'd potion. It turned out to be a potion of sleep. I awoke some time later about 200' away, in a corridor outside of the room I was in.
                          That's fantastic. The lesson is not to mix drugs and drink.

                          Never mind... I must be wearing a cursed ???? of teleportation. The first 2 rings and amulet I found were all cursed. I forgot I was wearing them.

                          But wait... a different hallucination bug (maybe)... while hallucinating you can press 'l' to look, after which pressing any direction cycles the hallucinations. Items or monsters that change, but don't move, can be determined to be real, though what they really are is still a mystery (at least until you hit them with a wand, missle, melee, at which point the 'message' gives it away).
                          I'm not too worried about this—you get cool visuals.
                          takkaria whispers something about options. -more-

                          Comment

                          • buzzkill
                            Prophet
                            • May 2008
                            • 2939

                            #14
                            Originally posted by takkaria
                            That's fantastic. The lesson is not to mix drugs and drink.
                            What's really fantastic is that the {cursed} Ring of Teleportation upon ID turned out to be a Ring of Teleportation (speed +2). Now uncursed, it's part of my regular kit (though I do remove it on occasion).

                            It recently popped me into a sealed (no doors) room of sleeping novice mages. One by one I slit their throats 'till all were dead, none making a peep.
                            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                            My banding life on Buzzkill's ladder.

                            Comment

                            • Antoine
                              Ironband/Quickband Maintainer
                              • Nov 2007
                              • 1010

                              #15
                              Originally posted by buzzkill
                              While tripping on a 'shroom of Emergency, I downed an un-id'd potion. It turned out to be a potion of sleep. I awoke some time later about 200' away, in a corridor outside of the room I was in.
                              Bump for coolness
                              Ironband - http://angband.oook.cz/ironband/

                              Comment

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