3.10 Comments

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  • awldune
    Adept
    • Dec 2007
    • 113

    3.10 Comments

    This is definitely my favorite V release since 3.06. I like many of the changes, some still don't sit right with me.

    Killed Wormtongue and got a staff of Darkness, which seemed odd.

    Many useful objects seem to be squelched by default as "worthless". Most notably so far, mushrooms of Second Sight.

    It seems like some items are {cursed} completely at random, like Amulet of Resist Acid (cursed). This item is completely usable except for the wield issue. Strikes me as odd.

    I don't like {magical}, but maybe I'll get used to it. Seems to primarily affect early characters with strong pseudo. If you're wearing average gloves and you find {magical} gloves, it's a tough call whether to blow a ?ID to see whether it is actually good. I don't really understand the gameplay motivation for this feature.

    Knowledge of wand/staff charges is pretty inconsistent... you learn for free when stacking happens, but don't know when you don't have one already? I would like for the number of charges to be transparent so long as the type is known.

    Appreciated the naming consistency changes that were made (e.g., staff of Identify). Suggest that wand/rod of Light be changed to Spear of Light and rod of Illumination to Light.

    In weapon descriptions, the damage info is nice, but Eddie's "with +1 Strength you would get 2 blows" would be a welcome addition, especially for new players that don't have the blows table memorized or don't know to look in attack.spo. One of the biggest disadvantages new players face is not knowing where the break points are to get multiple blows.

    Still can't get used to the store UI. It seems wrong that you select the item and then the command. This is inconsistent with how you interact with items in every other aspect of the game, and even in the store you sell by pressing the command key first.

    All in all, I am very pleased and look forward to the official release!
  • buzzkill
    Prophet
    • May 2008
    • 2939

    #2
    Originally posted by awldune
    Killed Wormtongue and got a staff of Darkness, which seemed odd.
    This seems like a perfectly normal for Wormtongue to possess. I suspect you just think it odd that he left it for you.

    Still can't get used to the store UI. It seems wrong that you select the item and then the command. This is inconsistent with how you interact with items in every other aspect of the game, and even in the store you sell by pressing the command key first.
    Agreed!
    I think, just about every variant uses 'g' get, then the item. If nothing else, change it just for the sake of consistency.
    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
    My banding life on Buzzkill's ladder.

    Comment

    • takkaria
      Veteran
      • Apr 2007
      • 1951

      #3
      Originally posted by awldune
      This is definitely my favorite V release since 3.06. I like many of the changes, some still don't sit right with me.

      Killed Wormtongue and got a staff of Darkness, which seemed odd.

      Many useful objects seem to be squelched by default as "worthless". Most notably so far, mushrooms of Second Sight.

      It seems like some items are {cursed} completely at random, like Amulet of Resist Acid (cursed). This item is completely usable except for the wield issue. Strikes me as odd.

      I don't like {magical}, but maybe I'll get used to it. Seems to primarily affect early characters with strong pseudo. If you're wearing average gloves and you find {magical} gloves, it's a tough call whether to blow a ?ID to see whether it is actually good. I don't really understand the gameplay motivation for this feature.

      Knowledge of wand/staff charges is pretty inconsistent... you learn for free when stacking happens, but don't know when you don't have one already? I would like for the number of charges to be transparent so long as the type is known.

      Appreciated the naming consistency changes that were made (e.g., staff of Identify). Suggest that wand/rod of Light be changed to Spear of Light and rod of Illumination to Light.

      In weapon descriptions, the damage info is nice, but Eddie's "with +1 Strength you would get 2 blows" would be a welcome addition, especially for new players that don't have the blows table memorized or don't know to look in attack.spo. One of the biggest disadvantages new players face is not knowing where the break points are to get multiple blows.

      Still can't get used to the store UI. It seems wrong that you select the item and then the command. This is inconsistent with how you interact with items in every other aspect of the game, and even in the store you sell by pressing the command key first.

      All in all, I am very pleased and look forward to the official release!
      This is a quick reply, so apologies for not interleaving it with the quote, etc.

      re: Wormtongue and darkness, that shouldn't happen. I'll look into it.

      re: the {cursed} point; it's intentional. it's the idea that curses don't just appear on bad items. it's a bit of an experiment, it'll be revised in future

      re: {magical}, again, it was part of an experiment with pseudo-id and the like to see how it affected gameplay; it'll be revised.

      re: knowledge of charges, it's actually more consistent than it was before, since now things stack regardless of whether you had ID'd them or not. anyway, charge knowledge will stop needing ID in 3.1.1, so this will be a non-issue

      re: store UI, in 3.1.2 I'll probably an option to switch between new-style and old-style store UI.

      re: everything else, points taken and added to the bug tracker. they'll be sorted at some point.
      takkaria whispers something about options. -more-

      Comment

      • awldune
        Adept
        • Dec 2007
        • 113

        #4
        Thanks for listening, and for all your hard work

        Comment

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