Feanor's activation is kind of silly, what if it instead activated for +1 moves?

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  • Grotug
    Veteran
    • Nov 2013
    • 1637

    Feanor's activation is kind of silly, what if it instead activated for +1 moves?

    Feanor's activation is kind of silly, what if it instead activated for +1 moves?
    Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

    Detailed account of my Ironman win here.

    "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix
  • Sky
    Veteran
    • Oct 2016
    • 2321

    #2
    are you talking about A:Haste?

    i always felt that Feanor would have been a Warrior, so A:Haste still makes sense?
    "i can take this dracolich"

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    • Grotug
      Veteran
      • Nov 2013
      • 1637

      #3
      Originally posted by Sky
      are you talking about A:Haste?

      i always felt that Feanor would have been a Warrior, so A:Haste still makes sense?
      It's just, it doesn't need it. People with Feanor most likely have 30 base speed, therefore the activation has minimal usefulness or benefit. Whereas there are not enough standarts that are taking advantage of the new "moves" mechanic in version 4.2. So in my view there is a strong case for changing Feanor's activation to A:+1 moves.
      Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

      Detailed account of my Ironman win here.

      "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

      Comment

      • fph
        Veteran
        • Apr 2009
        • 1030

        #4
        I suspect that it would be too strong with +1 moves, precisely for the reasons that you wrote.
        --
        Dive fast, die young, leave a high-CHA corpse.

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