Feanor's activation is kind of silly, what if it instead activated for +1 moves?
Feanor's activation is kind of silly, what if it instead activated for +1 moves?
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Feanor's activation is kind of silly, what if it instead activated for +1 moves?
Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixTags: None -
It's just, it doesn't need it. People with Feanor most likely have 30 base speed, therefore the activation has minimal usefulness or benefit. Whereas there are not enough standarts that are taking advantage of the new "moves" mechanic in version 4.2. So in my view there is a strong case for changing Feanor's activation to A:+1 moves.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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