I am not particularly experienced with other variants, but I would be open to some combat changes as long as they weren't too drastic. One thing I would like would effectively be a type of group AI. A morale system. Currently barring a magical effect monsters retreat for a bit when they get hurt enough, but this has no effect on the rest of the group. I think it would be interesting if enemies considered the losses they have witnessed and might pull a temporary retreat. Different monsters would have different thresholds (or even be level dependent) and should (like the current pack AI) ignore it if the players is weak. Such a system should theoretically be easy to program and would in effect add some variation to enemy tactics other than blindly charging. It could also with modification make scare monster worth using for the player. Now this may seem like it would make it easier to deal with a horde, but conversely just as often it would make luring a horde to their deaths more difficult.
I definitely do believe various objects need to be reconsidered. One of the minor gripes I have is that while the difference in weapon types are fairly well abstracted in regards to damage (with different sized and numbers of dice) they are not at all abstracted well in regards to reach. Reach could easily be abstracted into innate to-hit bonuses. It should be easier to hit an enemy with a quarterstaff vs with a dagger. Currently barring some extreme exceptions a number of weapon types just lose out due to number of blows, but if they had a substantial effect on accuracy they might be worth using.
I definitely do believe various objects need to be reconsidered. One of the minor gripes I have is that while the difference in weapon types are fairly well abstracted in regards to damage (with different sized and numbers of dice) they are not at all abstracted well in regards to reach. Reach could easily be abstracted into innate to-hit bonuses. It should be easier to hit an enemy with a quarterstaff vs with a dagger. Currently barring some extreme exceptions a number of weapon types just lose out due to number of blows, but if they had a substantial effect on accuracy they might be worth using.
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