Wounded mobs breathe for less damage, so why don't wounded mobs melee for less damage?
I really think there's some logic here and would make attacking groups of monsters more tactical.
It's logical that an almost dead mob wouldn't be able to melee attack with the same ferocity. I recognise there might be some balance issues, but they could be overcome
I really think there's some logic here and would make attacking groups of monsters more tactical.
It's logical that an almost dead mob wouldn't be able to melee attack with the same ferocity. I recognise there might be some balance issues, but they could be overcome
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