I love the changes made to the ranger class, and it's now my favourite class in 4.2.3.
I would just argue that a ranger needs a proper, transparent stealth spell.
In lore rangers are silent, stealthy and able to blend into their surroundings.
With this in mind I think they need a spell that works exactly like a mushroom of shadows. The player will know exactly that they are getting a +4 stealth boost for a determined number of turns.
At the moment, conceal tracks in the second spell book is hard to properly understand.
I think there could be an argument for switching resist poison into the second spell book and including the new stealth spell into the first.
With sense surroundings and detect life an early/mid game ranger could use stealth tactically to pick and choose the fights they want to take.
For me, conceal tracks works best when you're escaping monsters. I want a stealth spell that's transparent, reliable and opens up the strategy of the early game.
Do I want the moon on a stick? Yeah, probably
I would just argue that a ranger needs a proper, transparent stealth spell.
In lore rangers are silent, stealthy and able to blend into their surroundings.
With this in mind I think they need a spell that works exactly like a mushroom of shadows. The player will know exactly that they are getting a +4 stealth boost for a determined number of turns.
At the moment, conceal tracks in the second spell book is hard to properly understand.
I think there could be an argument for switching resist poison into the second spell book and including the new stealth spell into the first.
With sense surroundings and detect life an early/mid game ranger could use stealth tactically to pick and choose the fights they want to take.
For me, conceal tracks works best when you're escaping monsters. I want a stealth spell that's transparent, reliable and opens up the strategy of the early game.
Do I want the moon on a stick? Yeah, probably
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