Blackguard first impressions and missing docs

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  • Pete Mack
    replied
    what @sffp said. It's easily worth the normal store cost to get ID on high level scrolls and potions. Except, that is, on *acquirement* and !experience.

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  • sffp
    replied
    Originally posted by MattB
    Only a lunatic would give an un-ID'd potion to a shopkeeper. It will invariably be Life.
    Likewise, 99 times out of a hundred, an un-ID'd scroll will be Mass Banishment.
    Better to give Mass Banishment/Life to a shopkeeper rather than consuming them randomly. At least in the shop, you have a chance to buy it back (and when you're low enough to find them, you often have a lot of gold...)

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  • Tom Warner
    replied
    Even like items of Detect Stairs would be cool....for a lot of characters I like to play by diving hard and dangerous and that's way more difficult if you're constantly in need of Magic Mapping and/or Deep Descent to do it.

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  • Pete Mack
    replied
    I agree (down) stair detection should be available to all pure casters, directly, via mapping, or perhaps as a side effect of a "seek prey" spell for necros: "You feel there is more beneath your feet."

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  • Julian
    replied
    Originally posted by Tom Warner
    Playing a Necro now which has also been cool, but are there no items anywhere to detect doors/traps/stairs? I haven't found a single scroll or rod which does that with either of the last characters. Assuming it's a deliberate choice if true, but it makes it a lot harder to dive to the depth you want to be--my necro is CL7 and has not yet dropped down to DL3 on account of having found no down stairs yet.
    Traps, no. Doors and stairs, nothing AFAIR outside of mapping effects.

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  • Tom Warner
    replied
    Originally posted by archolewa
    Someday you will find the Glaive of Pain and it will be glorious. Glorious.
    Not today though, I still didn't have free action, thought I could sneak through using Grim Purpose till I found some, and that timed out with a bunch of ghouls in LOS.........RIP.

    Playing a Necro now which has also been cool, but are there no items anywhere to detect doors/traps/stairs? I haven't found a single scroll or rod which does that with either of the last characters. Assuming it's a deliberate choice if true, but it makes it a lot harder to dive to the depth you want to be--my necro is CL7 and has not yet dropped down to DL3 on account of having found no down stairs yet.

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  • archolewa
    replied
    Originally posted by Tom Warner
    Of course I get the sword with the poison brand right before I advance to the level where I can learn the poison brand ritual, though.....
    Someday you will find the Glaive of Pain and it will be glorious. Glorious.

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  • Tom Warner
    replied
    Ok BG rules when you get a nice melee weapon--managed to pick up Dagmor and it instantly transformed me from "mostly doing well, but burning through consumables in hard fights" to "shredding everything that dares to challenge me"

    Of course I get the sword with the poison brand right before I advance to the level where I can learn the poison brand ritual, though.....

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  • Tom Warner
    replied
    Originally posted by Hounded
    Been using the Windows build on Ubuntu through WINE for a few versions and haven't had any issues.
    May try that next, thanks--I'm reluctant to mess around with reinstalls and versions while I have a living character, just a bit nervous about something going wrong with the savefile...

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  • Hounded
    replied
    Originally posted by Tom Warner
    I did not know it was even available in-browser--thank you! 4.2.1 has been working fine on plain Ubuntu so far, I'll see what I can do with 4.2.2 later tonight if I get the chance.
    Been using the Windows build on Ubuntu through WINE for a few versions and haven't had any issues.

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  • Tom Warner
    replied
    That would be terrifying!

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  • Pete Mack
    replied
    In (significantly) older versions, haste really was additive: each call added +10 speed, and it never wore off. I believe this was considered unfair and bad for gameplay, since the usual response was just to flee the level.

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  • Tom Warner
    replied
    Originally posted by Sphara
    I think "monster is moving even faster!" message from multiple hastes, means just that the monster will be hasted a longer period of time, not gaining ever more increasing speed. Otherwise Yeek royalties would easily gain something like >+50 speed in just couple of turns.
    Ah, that makes more sense. I think it's still new that shriekers can haste themselves now too but it's also really funny imagining a scared little yeek racing around the room, screaming so loudly it scares itself even more and starts running even faster.

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  • Sphara
    replied
    Originally posted by Tom Warner
    Should monsters with shrieks be able to haste themselves too? It doesn't really change anything I guess, the first shriek was enough, but I've had a couple experiences with shrieker mushroom patches and terrified yeeks and such screaming to wake everything, hasting themselves, and then screaming even more off the speed bonus they got. I could see it being more of a problem if there was something else nasty in the room that I didn't want getting hasted 3 times in one turn ........
    I think "monster is moving even faster!" message from multiple hastes, means just that the monster will be hasted a longer period of time, not gaining ever more increasing speed. Otherwise Yeek royalties would easily gain something like >+50 speed in just couple of turns.

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  • Tom Warner
    replied
    Should monsters with shrieks be able to haste themselves too? It doesn't really change anything I guess, the first shriek was enough, but I've had a couple experiences with shrieker mushroom patches and terrified yeeks and such screaming to wake everything, hasting themselves, and then screaming even more off the speed bonus they got. I could see it being more of a problem if there was something else nasty in the room that I didn't want getting hasted 3 times in one turn ........

    Leave a comment:

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