I recently played a selling game for the first time in ages. Partly inspired by the fact I found Deadly Powers spellbook at a low level in my previous game and just had to leave it lying on the dungeon floor.
I started to notice some things were total bargains in town and other things were a total rip off.
Bargains when buying:
1) Draught of the Ents - this increases strength and con but costs like 6,000 bucks. A strength and stat potion would set you back around 48,000
2) *Slay* weapons with telepathy. These are relatively common in town and can be picked up for as little as 8,000 quid. I always think telepathy should come with a major price hike, but when I'm buying then I'm not complaining.
3) Wand of Drain life cost 4,000 in the BM and they're so useful for an early mage with recharge. Until you find Arcane Control and get mana bolt reliable then I use these wands for sniping uniques with all my mages.
4) Phase door for 15 quid is a bargain. It's literally the way to stay alive in the first 20 levels and it's the price of a burger, chips and a pint in most gastro pubs (in the UK). Thanks, I'll take 20 please
Rip-offs when buying
1) Staves of teleportation. I mean they're handy to have but they cost crazy cash for an early game player
2) Dungeon spell books at the BM are like 90,000 but they're ten a penny once you get below 50. Never have the cash when I need one, and when I do have the cash I've usually got three copies of Arcane Control in my library
3) Potion of Augmentation is amazing I do get that... but 140,000 nicker is a bit of a piss take. You could literally buy every other stat potion and it would cost exactly the same. Why not a little discount for a bulk buy? By the time I've got this sort of cash I'm already stat maxed anyway.
4) Wand of confuse monster for 650, you're having a laugh. Wands of Stunning are much more effective.
Good business when selling
1) Identify rune in the early stages is good money (I play with know all flavours/runes at birth because I'm so bored of the flavour mini-game by now) so these are just free cash
2) Any armour always seems to fetch a good price. That adamite plate suit with +80 that your mage can't even lift off the peg will be a great pay day. I never got this armour. It's rarely ego and it weighs so much even an early/mid warrior will struggle. And anyway we all know a robe of resistance will be more useful than that extra +60 AC advantage even for a melee character
3) Dungeon spellbooks you can't read. Depending on the store owner's purse in that game, these can easily be 20,000 bucks a pop. Easy money for a junk item.
Bad business when selling
1) Artifact phials or torches. The general store is always miserly and the black market rips you off. Maybe I can sell them in the magic shop? This thought has only just occurred to me as I'm writing (I'm sure I would have tried this). Anyway, you'll be lucky to get more than 6,000 for a stat boosting, level mapping phial
2) Stat potions. Because the BM rips you off so badly stat potions (despite a sale value of over 24,000) will never be worth selling at the point you're already stat maxed. I think you get about 5,000 for a full stat potion, and 600 for a stat buff/nerf potion.
I started to notice some things were total bargains in town and other things were a total rip off.
Bargains when buying:
1) Draught of the Ents - this increases strength and con but costs like 6,000 bucks. A strength and stat potion would set you back around 48,000
2) *Slay* weapons with telepathy. These are relatively common in town and can be picked up for as little as 8,000 quid. I always think telepathy should come with a major price hike, but when I'm buying then I'm not complaining.
3) Wand of Drain life cost 4,000 in the BM and they're so useful for an early mage with recharge. Until you find Arcane Control and get mana bolt reliable then I use these wands for sniping uniques with all my mages.
4) Phase door for 15 quid is a bargain. It's literally the way to stay alive in the first 20 levels and it's the price of a burger, chips and a pint in most gastro pubs (in the UK). Thanks, I'll take 20 please
Rip-offs when buying
1) Staves of teleportation. I mean they're handy to have but they cost crazy cash for an early game player
2) Dungeon spell books at the BM are like 90,000 but they're ten a penny once you get below 50. Never have the cash when I need one, and when I do have the cash I've usually got three copies of Arcane Control in my library
3) Potion of Augmentation is amazing I do get that... but 140,000 nicker is a bit of a piss take. You could literally buy every other stat potion and it would cost exactly the same. Why not a little discount for a bulk buy? By the time I've got this sort of cash I'm already stat maxed anyway.
4) Wand of confuse monster for 650, you're having a laugh. Wands of Stunning are much more effective.
Good business when selling
1) Identify rune in the early stages is good money (I play with know all flavours/runes at birth because I'm so bored of the flavour mini-game by now) so these are just free cash
2) Any armour always seems to fetch a good price. That adamite plate suit with +80 that your mage can't even lift off the peg will be a great pay day. I never got this armour. It's rarely ego and it weighs so much even an early/mid warrior will struggle. And anyway we all know a robe of resistance will be more useful than that extra +60 AC advantage even for a melee character
3) Dungeon spellbooks you can't read. Depending on the store owner's purse in that game, these can easily be 20,000 bucks a pop. Easy money for a junk item.
Bad business when selling
1) Artifact phials or torches. The general store is always miserly and the black market rips you off. Maybe I can sell them in the magic shop? This thought has only just occurred to me as I'm writing (I'm sure I would have tried this). Anyway, you'll be lucky to get more than 6,000 for a stat boosting, level mapping phial
2) Stat potions. Because the BM rips you off so badly stat potions (despite a sale value of over 24,000) will never be worth selling at the point you're already stat maxed. I think you get about 5,000 for a full stat potion, and 600 for a stat buff/nerf potion.
Comment