Tome 2.x: what made it special? What did you like about it?

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  • Sky
    Veteran
    • Oct 2016
    • 2321

    #16
    at one point early on in your adventure, you will go back to .. uh, well, i think there's different starting towns, anyway, i went back to *my* starting town and there was a OOD monster looking specifically to kill *me*, because of the quest i had just completed.

    i never made it to the void. I only had one single character (a warrior, possibly the most boringest class in tome) make it to the final .. which i later discovered was not final ... fight with Sauron, only to die.


    .. i should probably get back to tome 2. Does anyone have a working Windows release?
    "i can take this dracolich"

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    • EpicMan
      Swordsman
      • Dec 2009
      • 455

      #17
      Originally posted by Sky
      at one point early on in your adventure, you will go back to .. uh, well, i think there's different starting towns, anyway, i went back to *my* starting town and there was a OOD monster looking specifically to kill *me*, because of the quest i had just completed.

      i never made it to the void. I only had one single character (a warrior, possibly the most boringest class in tome) make it to the final .. which i later discovered was not final ... fight with Sauron, only to die.


      .. i should probably get back to tome 2. Does anyone have a working Windows release?

      Works on my Win10 machine

      Comment

      • DolorousStroke
        Rookie
        • Jun 2020
        • 3

        #18
        The Fury mod of ToME 2 is still one of my favorite games. It gets a bit closer to Tolkien. There are some incredible pitched battles like around Orthanc, ent army against orc army, and some wonderful ascii towns like Dale on the Long Lake. Really fantastic. I was sad when ToME headed away from Tolkien--although ToME 4 is pretty incredible.

        Comment

        • Timothy Wilson
          Rookie
          • Jun 2020
          • 1

          #19
          Also like ToME 2 . especially character types and monsters.

          Comment

          • fph
            Veteran
            • Apr 2009
            • 1030

            #20
            In my view, another factor that made it very enjoyable is the fact that the gameplay was quite varied also inside the same game. It never felt like 100 levels of the same thing: there were many dungeons to choose from, a variety of quests, towns, and a general storyline to tie everything together. The dungeons had different enemies, different features, even different colors visually. In some you could cross walls; some had double tiles; some were underwater...
            --
            Dive fast, die young, leave a high-CHA corpse.

            Comment

            • EpicMan
              Swordsman
              • Dec 2009
              • 455

              #21
              Originally posted by DolorousStroke
              The Fury mod of ToME 2 is still one of my favorite games. It gets a bit closer to Tolkien. There are some incredible pitched battles like around Orthanc, ent army against orc army, and some wonderful ascii towns like Dale on the Long Lake. Really fantastic. I was sad when ToME headed away from Tolkien--although ToME 4 is pretty incredible.
              The Fury mod or THeme?

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              • Sky
                Veteran
                • Oct 2016
                • 2321

                #22
                Originally posted by epicman
                !! Thank you epicman !!
                "i can take this dracolich"

                Comment

                • bio_hazard
                  Knight
                  • Dec 2008
                  • 649

                  #23
                  Originally posted by fph
                  In my view, another factor that made it very enjoyable is the fact that the gameplay was quite varied also inside the same game. It never felt like 100 levels of the same thing: there were many dungeons to choose from, a variety of quests, towns, and a general storyline to tie everything together. The dungeons had different enemies, different features, even different colors visually. In some you could cross walls; some had double tiles; some were underwater...
                  This is it for me, plus it just seemed to celebrate so many possible game mechanics. I didn't care that it wasn't balanced. That was actually a point in its favor for me. I could play a really challenging character or something really easy that would let me explore different quests or parts of the map without so much stress.

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