Other thoughts:
- Wands and Magic Device skill are powerful in the early game. Warriors/rogues/etc. can do a lot of damage with good device skill and wands of Manathrust and Noxious Cloud.
- Archery is not powerful until the later game, early on it's mainly about softening powerful monsters before they get in melee range. However, it can be really good for that if done right, especially when combined with wands. Keep an eye out for scrolls of Enchant Weapon to Hit/Dam, scrolls of Blessing/Holy Chant/etc., potions of Heroism, spellbooks of Divine Aim or Manwe's Blessing depending on who you worship - basically anything that improves damage and accuracy.
- While Berserker/Running tactics are necessary for a lot of characters at the beginning, you want to crank them back a bit later on. In particular the stealth hit from Running (and to a lesser degree from Berserker) is dangerous. Monsters waking up as you approach is bad.
- Wands and Magic Device skill are powerful in the early game. Warriors/rogues/etc. can do a lot of damage with good device skill and wands of Manathrust and Noxious Cloud.
- Archery is not powerful until the later game, early on it's mainly about softening powerful monsters before they get in melee range. However, it can be really good for that if done right, especially when combined with wands. Keep an eye out for scrolls of Enchant Weapon to Hit/Dam, scrolls of Blessing/Holy Chant/etc., potions of Heroism, spellbooks of Divine Aim or Manwe's Blessing depending on who you worship - basically anything that improves damage and accuracy.
- While Berserker/Running tactics are necessary for a lot of characters at the beginning, you want to crank them back a bit later on. In particular the stealth hit from Running (and to a lesser degree from Berserker) is dangerous. Monsters waking up as you approach is bad.
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