Tales of Maj'Eyal 1.2.3 aka "Competitive Ecology"

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  • DarkGod
    T.o.M.E. maintainer
    • Apr 2007
    • 130

    Tales of Maj'Eyal 1.2.3 aka "Competitive Ecology"

    My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.3 ! See http://te4.org/
    Your launcher should automatically update your game so no need to redownload it all.
    If your launcher didn't self-update correctly, just redownload it from the homepage.

    Enjoy and have fun in Eyal!

    Don't forget to help ToME by with donations ( http://te4.org/donate ) !

    Release highlights:
    • Important bugfixes
    • Better balancing of Mindslayers


    Expanded changelist:
    • Vitality triggers correctly from Berserker Rage
    • Charged Strike on a frozen target vaporizes the ice into a flash of vapour that knocks back foes
    • Charged Strike on a pinned target will charge up Charge Shield
    • Thermal Strike on a pinned target will summon a encasing wall of ice
    • Shocked effect now also reduces pin resistance, mostly to the benefit of mindslayers
    • Dogroth Caldera fumes go inactive after the boss deth, even on the first level
    • Temporal Rift shield is no longer metallic
    • The Eidolon can now teleport players someplace else on the level when coming from the Infinite Dungeon
    • Projectile evasion buffs do not stack, only the highest is used
    • Fixed Tirakai's Maul
    • Molten Skin boosts both Sun and Sunlight trees
    • Uniques count as bosses in the charsheet counter instead of rares
    • Skeleton and Ghoul racial stat increases are always integers now
    • Fixed Bloody Butcher to correcty add physical power and to work with Deep Wound effect
    • Fixed stoneskin-like shader auras to be symetrical again
    • Fixed Bombardment not using the correct shot power
    • Fixed Hurricane Short on right click too
    • Improved Total Thuggery AI hints
    • Fixed Swift Shot and Feed to work on right click
    • Improved Feed particle effect
    • Ethereal Embrace tooltip correctly states that it improves damage shields
    • Everpyre Blade is not considered metallic anymore
    • Husks now get a self destruct button just like golems
    • Fixed Path of the Sun interraction with Fearless Cleave
    • Fixed the "anti inferior to 1.2.0" message when loading savefiles to only trigger for the ToME module
    • Fixed Sentry and High capacity ammo egos to not make non-integer ammo number
    • Fixed partial ASCII-ification when reloading on a worldmap ambush
    • Fixed Chant of Fortress tooltip
    • Numerous improvements & balancing to Mindslayers
    • Adventurer class now has low mana regen
    • Fix daikara's pyroclast gfx effect
    • Fixed Cursed Sentry speed display
    • Nerfed Vitality regen and added a cooldown
    • Fixed Reknor lore accountancy
    • Static Map generator can load maps from addon's data folder
    • Respec'ing the last talent points can only happen in town (this will only affect new characters)
    • Fixed Unseen Force
    • Fixed Uttercold piercing
    • Fixed Suncloak display
    • Fixed Frenzy from the Murderblade to not kill you through heorism
    • Fixed Combination Kick removing too many sustains
    • Fixed Rotting Titan
    • Undead characters should not get antimagic items from the merchant artifact
    • Fixed volumetric aura shader for OSX
    • Fixed bone shield shader for OSX
    • Animus Purge can not be used on creatures with special death scripts
    • Fixed Unstoppable
    • Fixed Limmir disappearing when leaving the level
    • Path of the Sun also makes the actor avoid traps
    • Bump Arcane Combat chance when using shields to 75%
    • Bump Arcane Destruction chance when using shields to 75%
    • Reduced magewarrior staves power a little
    • Acid Wave and Biting Gale runes correctly check their corresponding immunities
    • Added Shasshhiy'Kaish tile to the custom birth tiles option
    • Fixed trollmire loot tier


    Have fun!
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