Tales of Maj'Eyal 1.2.2 aka "Confidence and Paranoia"

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • DarkGod
    T.o.M.E. maintainer
    • Apr 2007
    • 130

    Tales of Maj'Eyal 1.2.2 aka "Confidence and Paranoia"

    My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.2 ! See http://te4.org/
    Your launcher should automatically update your game so no need to redownload it all.
    If your launcher didn't self-update correctly, just redownload it from the homepage.

    Enjoy and have fun in Eyal!

    Don't forget to help ToME by with donations ( http://te4.org/donate ) !

    Release highlights:
    • Various bugfixes and small improvements
    • Fix for the crash-after-save bug that affected some people


    Expanded changelist:
    • Reduced Death Dance bleed damage
    • Fixed the donator achievements when playing higher difficulty mode
    • Reduced Displacement Shield mana cost
    • Fixed a bug that made mouse hard to move when targetting under the game log in some circumstances
    • Added an icon to webviews to copy the current URL to clipboard
    • Mummy wrappings are considered light armour now
    • Fixed Cuirass of the Dark Lord
    • Fixed Rak'Shor Cultist, again
    • Fixed Wintertide storm effect
    • Moving an item out of the transmogrification chest correctly checks encumberance
    • Click on your own character to pass a turn correctly reload ammo too
    • Crystal walls in the crystaline old forest are diggable
    • Fixed crystaline forest "eating" vault walls in the old forest
    • Fixed Shattering Charge range limit
    • Fixed Buckler Mastery
    • Ring of the War Master now also improved 2h assault talents
    • Fixed the bug that turned the level into half-ascii mode after coming out of the Eidolon/Fearscape/Dreamscape after a save&reload
    • Fixed Alchemist Golem gaining too much talents in the Infinite Dungeon
    • Renamed Lightbringer's Rod to Wand to keep naming consistent
    • Improved reshaped weapons/armours display
    • Rare items/randarts with negative life will not always spawn with the max value
    • Nerfed Mucus damage a little
    • Uncapped Recovery and altered scaling
    • Fixed Infinite Dungeon having most creatures poison immune
    • Fixed corrupting the heart of the sandworm queen on the altar on the same turn as being fearscaped
    • Gaining a high difficulty achievement also grants lower achievements
    • Fixed devour life damage type
    • Fixed crash after saving that happened to some people
    • Fix Bash and Smash
    • Fixed Fearless Cleave


    Have fun!
Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎