Tales of Maj'Eyal 1.2.0 aka "The Exercise of Vital Powers"

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  • DarkGod
    T.o.M.E. maintainer
    • Apr 2007
    • 130

    Tales of Maj'Eyal 1.2.0 aka "The Exercise of Vital Powers"

    My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.0 ! See http://te4.org/
    Your launcher should automatically update your game so no need to redownload it all.
    If your launcher didn't self-update correctly, just redownload it from the homepage and overwrite it.

    Enjoy and have fun in Eyal!

    Don't forget to help ToME by with donations ( http://te4.org/donate ) !

    Release highlights:
    • Savefiles from 1.1.5 are not compatible, added a message to display this with a link to download 1.1.5
    • New smaller tactical overlay
    • Huge number of graphical improvements
    • Many new/rebalanced egos and artifacts
    • Numerous improvements to many classes: Mindslayer, Brawler, Sun Paladin, Berserker, Alchemist, Archmage, Oozemancer
    • New class: Skirmishers that blend slings and shield
    • Change to ammo, it now automatically replenishes on move
    • Improved Nightmare/Insane scaling & difficulty to be somewhat more fun
    • Many new quality of life improvements for melee starts
    • Ingame installation of new addons/modules
    • Many new quality of life improvements for addon makers
    • New death screen, this is important as people die a lot
    • Friend list to stay in touch with your buddies


    Expanded changelist:
    • Shadowstep must have an actual target
    • Removed Aim rooting effect
    • Fixed Dismissal on crit
    • Zigur is no longer hostile by default towards the Keepers of Reality (mostly because they never heard of them)
    • Disruption Shield now displays the current absorbed value
    • Bathe in the Light now works on undeads too
    • Improve shaders performance in some cases
    • Myssil learnt how to breath underwater
    • Replaced Frozen Spear rune with Biting Gale rune
    • New social feature: Friends! Simply right click on somebody's name to friend/unfriend her/him. You will then be notified of their coming & going and have them listed in the talk to list even if they are not in the same channels(or even game) as you. This is a very simple feature for now and will probably be enhanced later.
    • New super-awesome fireflash effect
    • If the rod of recall somehow drops in an unreachable spot it gets added to the player's inventory directly
    • Overhauled Mindslayers
    • Moved graphical mode selection to the game options
    • Added a new UI option to alter the tactical borders into little flagpoles
    • Added a Tiles.sharp_scaling parameter; if set to true the entities textures will not be interpoled by OpenGL
    • Command Staff does not change the melee damage element of the staff anymore
    • Added a free rank of armor training and iron mail to Cursed start
    • Fixed the UI sometimes being affected by invisibility shader or suchlike
    • Infinite Dungeon should load much faster
    • Infinite Dungeon can now spawn shivgoroth and undead rats (including everybody's favorite Rat Lich)
    • Object properties special_on_hit special_on_crit and special_on_kill can now be merged by egos
    • Spacetime Tuning now lets the user set a prefered paradox level and when resting it will rest towards it
    • Buffed Toxic Death
    • New birth custom tiles
    • Added base weapon talents to some melee classes to make starting less annoying
    • Nerfed the damage of low level rogues and crystals
    • Healing Infusion now heals for a bit less but is instant
    • New particles blending modes: SHINY(rename from the existing ADDITIVE), ADDITIVE and MIXED
    • New awesome gfx effect for starfall
    • Increased number of arrows in quivers
    • Buffed iron & steel weapons to make melee/archery start more fun
    • Big movement speed effects like lightning speed, movement infusion, .. now display a fractional effect to see how close to end they are
    • Made on_wear and on_takeoff be passed the slot the item is in
    • Set definitions set_list, on_set_complete, and on_set_broken can now be tables of several different actions to take for different set ids
    • Made set_list able to be a function
    • Sets can now check against a specific inventory slot
    • New awesome gfx effect for Bone Shield
    • Shock will reduce stun resistance if the target resists the daze
    • Changed the Water and Ice trees to apply/interract with the new Wet effect
    • If Freeze is used against a friendly target the cooldown is halved
    • Deep Mindslayer rework
    • Savefiles from 1.1.5 are not compatible, added a message to display this with a link to download 1.1.5
    • Leaves Tide correctly respect bleed immunity
    • Fixed addons loading to load hooks last, thus avoiding seemingly random addons imcompatibilities
    • Orbs of Command can not be re-used on pedestrals to summons bosses duplicates
    • Fixed talking to Tannen after defeating him
    • New UI option to select tactical overlay mode (same as shift+t)
    • On OSX the log is now sent to te4_log.txt just like on windows
    • Added new UI options to control the fullscreen stun & confusion notifications
    • Many new artifacts
    • Improved Unarmed Discipline
    • Random artifacts now have a 25% to pick a non-physical damtype of one of their themes
    • Improved actor tooltip
    • Improved/changed many egos
    • New player-doll special display for some artifacts
    • New earthen missiles and ice shards graphical effect
    • New graphical effect for curses
    • The Heart of the Sandworm Queen can now be corrupted to gain a new talent category: Vile Life
    • New graphical effects for some corruption spells
    • New visual effect for hexes
    • Unlearning Shivgoroth Form while transformed correctly works
    • Multiple graphic improvments to celestial spells
    • New ground effect to materialize what zone Aether Breach can happen in
    • New class: Skirmishers that combines slings and shields into a powerful symbiose!
    • New map effects for most old boring squarish ones
    • Map effects and particles effects on the map can now be attached to a specific z-layer
    • Fixed ListColumns to be includable in UIContainer
    • Added a method ActorTalents:updateTalentPassives(tid)
    • True Grit banned from NPCs
    • More brawlers and Sun Paladin updates
    • Reduced the critical damage power on egos
    • Buffed many charms
    • Colored temporary effects by type in Actor tooltips
    • Added Actor:checkClassification which checks if an actor is in an arbitrary set of classifications
    • Changed die_at to show actual negative HP
    • Minimalist UI now shows a timer left for summons
    • Gem pouch, shot bag and quivers now show up on the character doll
    • New UI option to display the tactical healthbars on the side or the bottom
    • New smaller tactical borders and healbars that feel less bulky (old display can be switched to with shift+t)
    • Tactical display settings remembered between save & reload
    • DamageType can now define a tdesc which gets passed the dam value and returns a string
    • Power checks on melee/archery egos and some damage types redone: they usualy use the higest of your spell/mind/accuracy power
    • Damage conversion only converts if the source damage is different
    • Improve ego items generation when antimagic filters are on
    • Load Game menu should be somewhat faster
    • Reduced Stun to -60% damage and 3 talents on CD
    • Mana no longer restored on levelup if Disruption Shield is active
    • Change to ammo! Now moving or waiting a turn will reload ammo automatically (based on items bonuses & talent level)
    • Reload talent is now instant, reloads a bunch of ammo at once but disarms you for 2 turns
    • Combat Accuracy now uses a non linear scaling, like most other talents
    • Reduced Intuitive Shots power
    • Many ego items changes & updates
    • Changed Insane scaling to be closer to Nightmare talent scaling, the same rare scaling as Madness, and a 20% HP bonus.
    • Marked all the forced starting areas that aren't optional as having no rare spawn.
    • After having played tome at least 5 hours, the New Game menu will always display, to make the link to grab other modules visible
    • Huge visual update on trees & forest
    • New cosmetic option: bikinis and mankinis!
    • New achievement: win the game without ever taking off yoru bikini/mankini
    • The New Game menu shows a link to additional games
    • Reshape Weapon can not be used on mindstars anymore
    • Reduced staves accuracy effect bonus to 2.5%
    • Reduced the power of Leaves Tide a bit
    • Added a generic web rendered: a module or addon can render UI, or parts of UI in html5/css3/javascript now.
    • Improved the news section on the main menu, it now will show more info and is fully clickable.
    • Other player character sheets and profiles will display ingame directly.
    • The link to the addons page in the addons menu will now open ingame and allow direct installation of the addons.
    • Added ingame credits
    • Added some new .. things .. to spice up Ardhungol
    • New lore added to Ardhungol
    • Altered the cost and effects of the Superiority tree
    • Berserkers lost 2handed weapon offense and cripple trees, replacing them with two new (similar-ish) trees.
    • Altered Warcries costs and effects to make them more interresting
    • New Sun Paladin tree "Radiance"
    • Damage types internal representation changed so that addons can not mess up savefiles. This however *breaks all savefiles* to save the future ones!
    • Big rework of the Brawler's Grappling tree
    • New two handed weapons tree "Crusader" for Sun Paladins
    • Buffed Sun Paladin mastery of Sun tree to 1.3
    • Existing Celestial/Sun tree renamed to Celestial/Sunlight
    • New Celestial/Sun tree
    • Add color.unpack method
    • Minimalist UI can have level specific "addons"
    • Updated whip & punch sounds
    • Big brawlers update, removing some unfun talents in favor of better ones
    • Trees and some big plants will gently swing in the wind
    • Game will save when a ressurection option is used, to prevent loss in case of crash
    • Much improved Wintertide
    • Undeads now start with a Heat Beam rune instead of phase door
    • Pressing tab when typing a player name as the first word of a sentence will try to autocomplete it
    • New achievement to avoid death many times
    • All fullscreen effects can be enabled at once now (underwater, blur, wobbling, ...)
    • Added a tweening engine
    • Updated base orc doll
    • Zone:checkFilter can now use a "define_as" filter
    • New fullscreen effect for stuns/dazes
    • Revamped Brawler's Finishing Moves tree to make it more appealing
    • Many new artifacts
    • Tiles attachements can now be defined per-addons
    • Entities add_mos can have an "auto_tall" property to autoset display_y and display_h corresponding to the tile geometry
    • Fixed bamboo huts
    • Switch Place correctly consumes turn/cooldown/stamina even if used against a creature in a wall
    • Limmir will be added to the party during the quest
    • Fixed Turtle Grand Arrival with Through the Crowd
    • Body of Fire projectiles do not hurt the caster
    • Reduced damage mod on staves to 80%
    • Channel Staff provides a 20% damage mod bonus to the staff firing
    • Fixed technique talents speed when using gauntlets
    • Fixed quakes
    • New awesome effect on body of ice and stone skin
    • Added social links to the main menu, to the forums, facebook and twitter
    • Auto hit/auto crit attacks now use a better mechanism that is not affected by actualy hit/crit chance
    • Altered many Oozemancer talents to make them a little less overpowered and more fun: Slime Spit, Poisonous Spores,
    • Mitosis, Call of the Ooz, Reabsorb, Oozeroots, Mucus, Indiscernable Anatomy, Natural Acid, Unstoppable Nature,
    • Acidbeam, Corrosive Nature, Corrosive Seeds, Acidic Soil, Moss Talents
    • New talent tree for Oozemancers "Eyal's Fury"
    • Split the artifacts into "generic eyal ones", "maj'eyal ones" and "fareast ones"
    • Fixed vim on kill and equilibrium on vim when usnig a variable vim cost talent
    • Zones can now easily define subclass'ed generators
    • Change zone and Grant quest debug commands now handle correctly zones and quest provided by addons
    • Shoot can be added a cooldown with talent_cd_reduction
    • Death dialog now also has graphical cues of possible ressurection options
    • Dialog titles can use the outline shader now with setTitleShadowShader method
    • New Death dialog art, more .. death-like !
    • Linaniil flees less
    • Overhauled Alchemists, giving them many new trees and interresting options
    • Arcane Power costs less and also adds arcane resistance
    • Sunder Armour now also reduces saves and shatters damage shields
    • New Map:enableFBORenderer to allow map effects to turn into nice overlays instead of plain quads.
    • Retch uses a much cooler map effect gfx
    • Fixed psionic distortion effects
    • Adds a log message when damage is avoided with lightning infusion
    • Tweaked some artifacts
    • Nerfed Ak'Gishil a little
    • More powerful chat text templating available
    • Added a "Birther:donatorTiles" hook
    • Aether Beam now has a chance to not be disarmed
    • Integrate a web brower, allows to install addons much more easily
    • Fixed callbackOnFoo on multi-level passive talents
    • New callbacks "callbackOnWear", "callbackOnTakeoff", "callbackOnHeal", "callbackOnTakeDamage", "callbackOnStatChange" , "callbackOnDealDamage", "callbackOnDeath", "callbackOnKill" and "callbackOnTalentPost"


    Have fun!
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