Tales of Maj'Eyal 1.1.2 aka "Starburst" is released!

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  • DarkGod
    T.o.M.E. maintainer
    • Apr 2007
    • 130

    Tales of Maj'Eyal 1.1.2 aka "Starburst" is released!

    My minions, I am happy and pround to give you Tales of Maj'Eyal 1.1.2 ! See http://te4.org/
    Your launcher should automatically update your game so no need to redownload it all (on Windows).
    Enjoy and have fun in Eyal!

    The Roguelike of the Year 2013 poll is still running, if you like ToME, go help it there (and check out all those other nice games too!):
    http://roguelikedeveloper.blogspot.f...votes-ascii-dr...
    Also the modules contest is still running too:


    Don't forget to help ToME by with donations ( http://te4.org/donate ) !

    Release highlights:
    New random worldmap event, get yourself a kitty!
    Many important fixes

    Expanded changelist:
    New Game option will show the module list if there are incompatible modules found
    Added requested window positioning option to the VideoOptions dialog. Useful for borderless windows and multi-monitor setups.
    Achievement images for the santascape event
    Enabled window position saving & restoring
    Entity:addTemporaryValue will not lose value for higest/lowest/last number setting
    Fixed Lichform in ID or Arena
    Learning Solipsism gives psi pool
    Fillarel will only talk once
    Flash Bang Trap now also deals physical damage
    Reduced Gravitic Trap damage
    Fixed the bug where sometimes the tooltip did not appear on targeting
    Celia now has mana
    Alchemists can correctly make lapis lazuli and fire opal gems
    Using Venomous Strike with a ranged weapon now correctly deals nature damage
    New rare cute worldmap encounter
    Artifact gems are wearable for the alchemist golem
    Shade of Telos will always track the player
    Fixed Legacy of the Naloren
    Fixed the "stores wont talk to me" bug
    Fixed multiple artifacts
    Fixed undying npcs
    Shadows summoned by summons will not attack the original summoner
    Fixed a strange bug when the player managed to die in the transmo dialog between a level switch
    New gameplay option to disable mouse targeting
    New color for ingame chat moderators & general helping guys: gold!
    Animus Purge can be used while a husk exists, it will dispell it (even if no new husk is made!)
    Glimmerstone has a description
    Wormhole does not respect automelee targetting
    Ardhungol quest is available without having gone west after level 20
    Yeeks now have a way, under certain circumstances, to not do waht they do at the last battle
    New achievement for having Aeryn survive the last battle
    Fixed Curse of the Meek
    New video mode: borderless window

    Have fun!
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