tome 4, frustrating

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  • rwl
    Rookie
    • Sep 2013
    • 1

    #31
    Jrodman did you try to play any other race than a dwarf? It was the newest race added in beta along with it's starting location and the only one that starts further away from other low-level areas... for every other race it's super-obvious.

    As for the boss thing, sorry, but for a person that plays roguelikes since 1991(a year before I was born..) you show lack of any kind of intuition. When I started playing ToME I didn't have problems with noticing that there's kind of a linear progression in zones and didn't try to enter Dreadfell or Maze with lvl 1 character instead going for those mentioned in the quest log. How can it be simpler than that.

    As for the Mouth, when I see something that has 999999hp and tries to pull you in melee range with it's abilities I don't take that as a hint to go there willingly and try to hack it with my iron waraxe...

    It's the only early-game boss that requires different approach and it's still not too hard to figure out.

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    • K.I.L.E.R
      Apprentice
      • May 2007
      • 56

      #32
      I will give my own two cents on this issue.

      I have played 30 hours in the last two days, and I have been enjoying TOME 4 quite a bit. There are some kinks and notches, but overall the game lets you do whatever you want. The more classes and races you have unlocked the more freedom you have, but with that freedom requires a boat-load of understanding.

      Playing my new character in adventure mode I have seen the difficulty hump for the Cursed class and how to overcome it. My best advice is to play adventure mode with a single class, make your mistakes, and then see where that takes you after you finished the game.

      Once you know what you are doing you can progress very quickly. Take your knowledge to other classes and experiment with differing builds.

      Given the amount you need to understand in TOME, I would say Angband is easier to understand, but follows a different difficulty curve.

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