My minions, I am happy and pround to give you Tales of Maj'Eyal 1.0.3 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
And do not forget to vote for ToME on Steam Greenlight!
Release highlights:
Rebalancing of many races and classes
Addons will stay active if the game's patch version is over the required one. So addons for 1.0.1 will work on 1.0.2 (but would not on 1.1.0)
Most tier1/2 zones can now have alternate layout/stories/... brings some fresh air
Rak'Shor pride looks more .. necromancy, and is more interresting
More direct melee-range talent UI
Many bugfixes and improvements
Expanded changelist:
Made sure the transmo chest always spawn
Creepding Darkness will try harder to disappear
Psychic Lobotomy no longer ignores confusion immunity
Fixed Conduit when used by a NPC
Moss now use mindcrit for duration instead of spellcrit
Fix for OpenGL rendering bug on release builds
Using a Moss talent will correctly put other Moss talents on cooldown even if they were at 1 or 2 CD already
Antimagic indicator debuff doesnt prevent worldmap access anymore
Thalore exp penalty back to 35% (from 30%)
All Moss talents can not crit their durations anymore (still can crit their damage)
Nourishing Moss healing factor reduced a little
Reduced Slippery Moss fail chance a little
Reduced Slime Roots range
Number of bloated oozes limited to the Mitosis talent level
Reabsorb damage reduction reduced to 40%
Mitosis chance increases with talent level
Call of the Ooze max life is dependent on Mitosis level
Upgraded to LuaJIT 2.0.1
Lowered Shalore exp penalty to 25%
Increased Call of the Ooze cooldown
Golem's starting equipment comes identified
Alchemist potion reward are identified
Vor Armoury main room is a no teleport zone
Fixed Shadow's Blindside description
Buffed Shaloren: Grace of the Eternals scales with dex or mag, Magic of the Eternals also increase crit power, Secrets of the Eternals triggers more easily, Timeless also reduces cooldowns
Willful Combat correctly states it affects physical power
New Game:idling(focus) method to detect gaining/losing OS focus
Ego inscriptions are suffixes, so they all sort by inscription kind
Fixed alchemist golem resurect
Rogue poisons can be applied with slings too
Level 5 Trap Launcher also lets traps be placed without breaking stealth
Increased Bear Trap and Nigthshade Trap damage
Reduced Lure cooldown
Dexterity now also gives a chance to shrug off all kinds of critical damage (just like the oozemancer maleable body talent)
Sticky Smoke does not affect the rogue anymore
Fixed online charsheet ESP
Temporal Form paradox boost reduced to 400
Fixed blindness on NPCs
Siding with the Assassin Lord also teaches you the Flash Bang Trap, if you know trapping
If siding with the merchant you can still get the Flash Bang Trap, only the merchant will sell it .. for a price
Fixed psiblades
Oozemancer rares are .. rarer
Solipsists rare are back !
Running and resting are stopped when a dialog pops up
Off-balance reduces damage by 15% instead of global speed
Fixed Blunt Thrust description
Big bad popup after the ambush to direct the player to Last Hope
Limmir will not cry too early
Lightning daze, acid blind, ice damage now use either spellpower or mindpower for power application
Fixed Coral Spray gfx effect when blocking a ranged attack
Low level npcs should be a little more interresting
Fixed a weird death bug
Born into Magic arcane damage bonus replaced with a proc on spell damage to buff the damage type
Overseer of Nations increases blindness resist
Higher's Bloom duration increased
You Shall Be My Weapon! starts cooling down even if it missed or kill the target
Ruined dungeon guardians can not be preset uniques
Some factions now have symbols, which you can see in store & chats in towns
Many new artifacts
Fix errors when running/resting with special events that make you switch characters
Last Stand won't heal when auto-reactivated by leveling up
New option to change the speed of flying texts
Randboss/randelites kills are not recorded in the uniques kill list
Autouse talents will not trigger sounds
Echoes from the Past description correctly displays temporal damage bonus
Naga and Fearscape portals will always popup when walked/rushed/teleported/... on
Dreamscape can not happen on random bosses
Addons will stay active if the game's patch version is over the required one. So addons for 1.0.1 will work on 1.0.2 (but would not on 1.1.0)
Maelstrom will not destroy the stairs from killing the assassin lord
Breeding pits reduced to entrance + 2 levels
Psi-wielding a twohanded weapon does not prevent dual-wielding
Damage Affinity is displayed on charsheet
The rhaloren camp is sometimes partly overground
Walls will not look weird when near trees
Doors will not look weird when near trees
Sometimes the last level of Nur will be flooded by a failing barrier
Sometimes the Old Forest is overrun by crystals
The Grand Corruptor leaves the mark of the spellblaze when you go to Zigur
Sometimes the Maze will have been destroyed by a quake, leaving holes in the floor leading to deeper maze levels
Sometimes the scintillating caves hold too much magic which distort them into weird angles
Sometimes Murgol Lair is being attacked by nagas from the Vargh Republic
Rungof got his own artifact!
Sometimes the trollmire is flooded by the rain, leaving it filled with muddy water and some aquatic life
Norgos lair is sometimes invaded by shivgoroth
Levitation correctly makes you immune to pinning instead of making you more vulnerable to it
Sometimes the ruins of Kor'Pul have been invaded by a group of thieves and bandits
Sometimes an old volcano erupts at the center of the Daikara
All resource cost for talents can now be functions
Sometimes the Heart of the Gloom has been purified from the corruption, only to fall pray to a powerful solipsist
Changed Rak'Shor pride tileset to be more .. flavorful
Sometimes the sandworm lair has a different layout and a different "guide" .. don't fall of the trail !
Melee range talents that require a target will now react to direction keys directly instead of using the classic targetting cursor
Slime Roots can not reset passives or ubers
Acid Splash radius reduced by 1
Indiscernible Anatomy lost confusion resistance
Speeds are always limited to 10% (can never go to 0)
Game options are now organized by tabs
Rak'Shor Pride now has some new layout and new "fun" monsters inside !
Dark Portal correctly triggers on teleport effects
Electric Eels do not fire lightnings at low level but are buffed
Have fun!
Your launcher should automatically update your game so no need to redownload it all.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
And do not forget to vote for ToME on Steam Greenlight!
Release highlights:
Rebalancing of many races and classes
Addons will stay active if the game's patch version is over the required one. So addons for 1.0.1 will work on 1.0.2 (but would not on 1.1.0)
Most tier1/2 zones can now have alternate layout/stories/... brings some fresh air
Rak'Shor pride looks more .. necromancy, and is more interresting
More direct melee-range talent UI
Many bugfixes and improvements
Expanded changelist:
Made sure the transmo chest always spawn
Creepding Darkness will try harder to disappear
Psychic Lobotomy no longer ignores confusion immunity
Fixed Conduit when used by a NPC
Moss now use mindcrit for duration instead of spellcrit
Fix for OpenGL rendering bug on release builds
Using a Moss talent will correctly put other Moss talents on cooldown even if they were at 1 or 2 CD already
Antimagic indicator debuff doesnt prevent worldmap access anymore
Thalore exp penalty back to 35% (from 30%)
All Moss talents can not crit their durations anymore (still can crit their damage)
Nourishing Moss healing factor reduced a little
Reduced Slippery Moss fail chance a little
Reduced Slime Roots range
Number of bloated oozes limited to the Mitosis talent level
Reabsorb damage reduction reduced to 40%
Mitosis chance increases with talent level
Call of the Ooze max life is dependent on Mitosis level
Upgraded to LuaJIT 2.0.1
Lowered Shalore exp penalty to 25%
Increased Call of the Ooze cooldown
Golem's starting equipment comes identified
Alchemist potion reward are identified
Vor Armoury main room is a no teleport zone
Fixed Shadow's Blindside description
Buffed Shaloren: Grace of the Eternals scales with dex or mag, Magic of the Eternals also increase crit power, Secrets of the Eternals triggers more easily, Timeless also reduces cooldowns
Willful Combat correctly states it affects physical power
New Game:idling(focus) method to detect gaining/losing OS focus
Ego inscriptions are suffixes, so they all sort by inscription kind
Fixed alchemist golem resurect
Rogue poisons can be applied with slings too
Level 5 Trap Launcher also lets traps be placed without breaking stealth
Increased Bear Trap and Nigthshade Trap damage
Reduced Lure cooldown
Dexterity now also gives a chance to shrug off all kinds of critical damage (just like the oozemancer maleable body talent)
Sticky Smoke does not affect the rogue anymore
Fixed online charsheet ESP
Temporal Form paradox boost reduced to 400
Fixed blindness on NPCs
Siding with the Assassin Lord also teaches you the Flash Bang Trap, if you know trapping
If siding with the merchant you can still get the Flash Bang Trap, only the merchant will sell it .. for a price
Fixed psiblades
Oozemancer rares are .. rarer
Solipsists rare are back !
Running and resting are stopped when a dialog pops up
Off-balance reduces damage by 15% instead of global speed
Fixed Blunt Thrust description
Big bad popup after the ambush to direct the player to Last Hope
Limmir will not cry too early
Lightning daze, acid blind, ice damage now use either spellpower or mindpower for power application
Fixed Coral Spray gfx effect when blocking a ranged attack
Low level npcs should be a little more interresting
Fixed a weird death bug
Born into Magic arcane damage bonus replaced with a proc on spell damage to buff the damage type
Overseer of Nations increases blindness resist
Higher's Bloom duration increased
You Shall Be My Weapon! starts cooling down even if it missed or kill the target
Ruined dungeon guardians can not be preset uniques
Some factions now have symbols, which you can see in store & chats in towns
Many new artifacts
Fix errors when running/resting with special events that make you switch characters
Last Stand won't heal when auto-reactivated by leveling up
New option to change the speed of flying texts
Randboss/randelites kills are not recorded in the uniques kill list
Autouse talents will not trigger sounds
Echoes from the Past description correctly displays temporal damage bonus
Naga and Fearscape portals will always popup when walked/rushed/teleported/... on
Dreamscape can not happen on random bosses
Addons will stay active if the game's patch version is over the required one. So addons for 1.0.1 will work on 1.0.2 (but would not on 1.1.0)
Maelstrom will not destroy the stairs from killing the assassin lord
Breeding pits reduced to entrance + 2 levels
Psi-wielding a twohanded weapon does not prevent dual-wielding
Damage Affinity is displayed on charsheet
The rhaloren camp is sometimes partly overground
Walls will not look weird when near trees
Doors will not look weird when near trees
Sometimes the last level of Nur will be flooded by a failing barrier
Sometimes the Old Forest is overrun by crystals
The Grand Corruptor leaves the mark of the spellblaze when you go to Zigur
Sometimes the Maze will have been destroyed by a quake, leaving holes in the floor leading to deeper maze levels
Sometimes the scintillating caves hold too much magic which distort them into weird angles
Sometimes Murgol Lair is being attacked by nagas from the Vargh Republic
Rungof got his own artifact!
Sometimes the trollmire is flooded by the rain, leaving it filled with muddy water and some aquatic life
Norgos lair is sometimes invaded by shivgoroth
Levitation correctly makes you immune to pinning instead of making you more vulnerable to it
Sometimes the ruins of Kor'Pul have been invaded by a group of thieves and bandits
Sometimes an old volcano erupts at the center of the Daikara
All resource cost for talents can now be functions
Sometimes the Heart of the Gloom has been purified from the corruption, only to fall pray to a powerful solipsist
Changed Rak'Shor pride tileset to be more .. flavorful
Sometimes the sandworm lair has a different layout and a different "guide" .. don't fall of the trail !
Melee range talents that require a target will now react to direction keys directly instead of using the classic targetting cursor
Slime Roots can not reset passives or ubers
Acid Splash radius reduced by 1
Indiscernible Anatomy lost confusion resistance
Speeds are always limited to 10% (can never go to 0)
Game options are now organized by tabs
Rak'Shor Pride now has some new layout and new "fun" monsters inside !
Dark Portal correctly triggers on teleport effects
Electric Eels do not fire lightnings at low level but are buffed
Have fun!