T-Engine4 and ToME4 1.0.0RC4 is upon thee ! See http://te4.org/
Soooonnnn V1 !!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
And do not forget to vote on http://roguelikedeveloper.blogspot.fr/2 ... reams.html
Release highlights:
Bugfixes
Expanded changelist:
Fixed Dark Portal
Fix FOV error at the Mouth and others
Casting Cease to Exist on oneself is a bad idea
While on Ambuscade one can not equip items
Magical Combat, Ambush and Shadow Magic are correctly labelled as spells
Yeeks start to skip tier1 levels after the 4th
If the auto hotkey for items option is disbled, it wont do ti for the rod of recall either
Damage Smearing description doesnt say it takes no turn, since the metadata shows it
Vor Armoury npcs are 'vaulted' they will not act before being seen, improving performances there by a *lot*
Campaign name field is longer
Reduced the size of the lost wife dream and the number of creatures to 10 (down from 25)
The altar of dreams will cycle between all dreams in order
Creatures that can pass walls/tunnel will also look for you!
Sandworms & sandworm bosses are not immune to tunnels falling on them
Fixed Shard of Crystallized Time description
Wyrms mindstar have acid now
Drying with Precognition doesnt kill you
Scatter Shot has a tile
Pits creatures are "vaulted"
Reduced the size of Briagh Lair and the number of NPCs
Acid, Frost, Lightning Infusions do not reduce the total damage done
Alchemists Bombs do not use Dex anymore
Fire Body drains 4 times less mana, does more damage and projectiles go throught friends safely
Fire Storm damage increased and cooldown reduced
Smoke Bomb radius increased
Smoke Bomb now will spread burning effects instead of changing LOS if a target is burning
Have fun!
Soooonnnn V1 !!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
And do not forget to vote on http://roguelikedeveloper.blogspot.fr/2 ... reams.html
Release highlights:
Bugfixes
Expanded changelist:
Fixed Dark Portal
Fix FOV error at the Mouth and others
Casting Cease to Exist on oneself is a bad idea
While on Ambuscade one can not equip items
Magical Combat, Ambush and Shadow Magic are correctly labelled as spells
Yeeks start to skip tier1 levels after the 4th
If the auto hotkey for items option is disbled, it wont do ti for the rod of recall either
Damage Smearing description doesnt say it takes no turn, since the metadata shows it
Vor Armoury npcs are 'vaulted' they will not act before being seen, improving performances there by a *lot*
Campaign name field is longer
Reduced the size of the lost wife dream and the number of creatures to 10 (down from 25)
The altar of dreams will cycle between all dreams in order
Creatures that can pass walls/tunnel will also look for you!
Sandworms & sandworm bosses are not immune to tunnels falling on them
Fixed Shard of Crystallized Time description
Wyrms mindstar have acid now
Drying with Precognition doesnt kill you
Scatter Shot has a tile
Pits creatures are "vaulted"
Reduced the size of Briagh Lair and the number of NPCs
Acid, Frost, Lightning Infusions do not reduce the total damage done
Alchemists Bombs do not use Dex anymore
Fire Body drains 4 times less mana, does more damage and projectiles go throught friends safely
Fire Storm damage increased and cooldown reduced
Smoke Bomb radius increased
Smoke Bomb now will spread burning effects instead of changing LOS if a target is burning
Have fun!
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