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Tales of Maj'Eyal 1.0.0RC1 aka "The Mathematics of Tears"

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  • emulord
    Adept
    • Oct 2009
    • 201

    #16
    I played one of the Tome 4 versions, and it felt kinda bloated and weird gameplay wise.
    I liked the 2.* Tomes, and I usually don't like Skill-based levelling up systems. I didnt like Sangband or Crawl, but I did like Steamband and DoomRL. I'm not sure what causes me to like or dislike skill-based versus automatic levelups.

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    • Arendil
      Apprentice
      • Jun 2007
      • 74

      #17
      Actually, was it not for the performance issues and bugs, I'd say that ToME 4 is years ahead of most other roguelikes, or some commercial games. It's just fun to play.
      That's why I check every other beta, hoping for crash fixes or performance improvements...so far, despite some slowdowns, this beta is quite promising.

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      • emulord
        Adept
        • Oct 2009
        • 201

        #18
        Since its been awhile since I played one of the early betas, I gave the release candidate a try. It worked smoothly for me. Win XP 32 bit.
        I was playing a dunadain (equivalent) warrior (equivalent).

        I liked the unlocking/achievement aspect. Once I put my mind in the Diablo 2 mindset instead of the angband one I had a lot of fun playing and stayed up all night actually lol.

        Sorry for the bitchy tone in my past posts.

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