T-Engine4 / ToME4 beta42 aka "Dreaming my dreams" unleashed

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • DarkGod
    T.o.M.E. maintainer
    • Apr 2007
    • 130

    T-Engine4 / ToME4 beta42 aka "Dreaming my dreams" unleashed

    As promised here comes T-Engine4 and ToME4 beta42 ! See http://te4.org/

    Don't forget to help ToME by with donations ( http://te4.org/donate ) !


    Release highlights:

    New event/zone: the Dogroth Caldera and various associated subzones
    New class: Psionic / Solipsist: The world is but a mere projection of your thoughts you are all powerful! Or are you?
    Better levelup interface
    Reaver improved
    Rogues get a new Scoundrel tree
    Archmages get a new Aether tree
    New "minor" events; like special features in some zones
    Better shield graphics ahoy !
    Infinite Dungeon improvements
    Many bugfixes & polishing

    Expanded changelist:

    Spinning beam trap has a max damage and will not trigger from pets
    Spinning beam trap now does not increase damage when stepped upon but instead switches damage type. All possible damage types now have a special effect
    Reavers's Corrupted Strength talent now also provides a free melee attack on spellcast
    Fixed levelup screen
    Teleport: Angolwen will not instantly teleport when cancelled
    Stat tooltips in the levelup screen display their effects in realtime
    If there is room on the screen a new pane will appear in the levelup dialog to replace the tooltip
    Summoner's summons are now based on mindpower, can crit and melee ones have dexterity increases for accuracy
    Overriding/removing/.. complex traps will correctly remove them
    Rare items ultra high powers is harder to get
    ESP on rares is more .. rare
    New achievements for many events
    New events
    Crystal Focus & Heart can not be applied on rare items
    Gems can not be put on rare items
    Old battlefield event can not be re-entered
    +all resist gems power reduced
    News tiles for the new artifacts & creatures of b41
    Fix the tier of alchemists lamp
    Fearscape orbital invasion platform is redder
    Events can not happen on stairs
    Fearscape restores coords even to dead actors
    Killing the Grand Corruptor after destroying Zigur is now correctly accounted for
    Fixed gnaw
    Fixed crosstier effects on gestures
    Fixed unarmed mastery physical power
    Many new musics
    Closing/Opening is talent tree is correctly remembered
    Fungal Growth will not trigger for small heal effects
    The Maze corridors are now 2 wide
    Lowered the size of the Maze a bit, but with the same number of foes
    Ardhungol levels reduced in size
    Targetting ignores map padding, making it betetr with an heavily loaded UI
    Bone Shield cost and cooldown much reduced
    Bone Shield number of charges increased a little
    Fix flame/shock hands
    Fixed scatter shot
    Fixed gloves speed display for brawlers
    Fixed sacrifice description
    Tooltip properly moves out of view
    Charsheet link is properly clickable
    Fix an other UID issue, the last one I hope
    Buffed Spellblaze Echoes, Feathersteel, Burning Star, Dragon-helm&Scale Mail of Kroltar, Temporal Augmentation Robe - Designed in Style, Zemekkys' Broken Hourglass, Trident of the Tides, Petrified Wood, Lifebinding Emerald, Lunar Shield, Duathdlen Heart, Pendant of Sun and Moons, Unsetting Sun
    Mousing over an item in the log will show the tooltip
    Ghouls exp penalty reduced to 25% from 40%
    Unlearning partially a talent will not make it un-autocast
    Levelup screen changed to have class & generic talents side by side
    In the levelup screen talents will grey out when unlearnable
    Pary frames now show if the party member can be leveled up
    Fix corrupted strength
    Fixes the 'Restart the same character' option in the death dialog from properly restarting your character if its name contains any non-alphanumeric characters.
    Outdoor events can not happen in the halfling ruins
    No traps will spawn on the last level of the halfling ruins
    Resists of 0 will not be shown in the tooltips
    Foo Masteries provide the correct amount of physical power
    Made mind, temporal, arcane, and conversion effects much rarer on randartifacts and rare objects
    Made mind conversion egos less common
    Nightmare horrors are rarer now and spawn at higher levels
    Sun Flare radius and description should line up
    Fixed Shattering Impact and damage conversion interaction
    Many new artifacts and a new unique horror
    Added an 'add' parameter to combatPhysicalpower and combatSpellpower
    Show correct talent level in inscription dialog
    Display sliding rock trap after it is triggered
    Remove blurring effect as soon as confusion is cured
    Fix the wrong "block" and "attack speed" compare color
    Change talent info when current talent level is 0 (not learned)
    Fix Spit Blight description
    Levelup screen shows both base & current stats
    Added temporal resistance to the Girdle of Preservation
    Paradox will no longer increases when anomalies can't occur
    Fixed confusion immunities effect reducing confusion power
    Fix Tornado casted on a target with Gloom/Sanctuary
    4 new achievements for killing certain bosses first
    Fixed a bug where some parts of the UI could disappear out of screen
    Particle effects will always appear on top of actors, even for moddable tiles actors or for tall actors
    Particles can have shaders attached
    New shader-enabled damage shield effect
    Fix levelup tooltips
    Charge Leech description will not include random crits
    Added 3 hooks (Object:descCombat, Object:descWielder, Object:descMisc)
    All Last Hope weapon merchants can train martial combat
    Fix farportals lightnings
    Lichform quest is now considered completed in Infinite Dungeon & Arena campaigns
    Lichform also grants Celestial/Star Fury at various power
    When Mind damage is saved against it still deals half of it
    New artifact available only in the Infinite Dungeon: the Potion of Martial Prowess which can teach shoot & the combat training tree
    Arcane Eye level 5 correctly sees throught stealth & invis
    Fix scrollbar positioning
    Tooltips will autoscroll when too big
    Tooltip can be "locked" by pressing shift+l
    Scrolling is "smoother" in long textzones or lists
    Various misc UI improvments
    New artifact in the Infinite Dungeon to learn antimagic
    New psionic class Solipsist - Create and destroy with your thoughts, manipulate and enter the dreams of others, overcome the world with the power of your mind
    Ressource bar shaders will only load as needed, speeding up game load
    Disruption Shield uses the new shield shader effect
    Aegis works on Disruption Shield
    Demon/Naga invasions can not happen in Reknor
    Fearscape/Dreamscape can not be used on the sorcerors in the charred scar
    Fearscape/Dreamscape correctly restore minimap
    Fatigue is correctly not factored in for sustains
    New rogue tree: cunning/scoundrel
    Two new high level artifact daggers
    Complex traps are never auto-activated, they all need a trigger
    No traps on the last level of the High Peak
    Removed many traps from vaults that had too much
    Mindslayer shields upgraded to the new shader
    Level 20 mindslayer tress brought back to level 10
    Psi-archery removed
    Fearscape Invasion zone will look better on map borders
    Hourglass counter now has a description depending on the counter
    Improved the look of wildfire/tempset/uttercold/crystaline focus visual effects
    Eel-Skin lightning scales with mindpower and triggers on wild-gifts
    Summertide phial does not grant arcane stuff anymore
    'Building' generator is now working
    Prevent temporary terrains from overriding one an other or "loosing" the default terrain
    Master Summoner now has a particle effect
    Archmages, Mindslayers, Necromancers and Summoners birth screen particles updated
    New jungle ambient sounds
    Desert sounds & ambience for some zones
    Faster auto-explore
    Dungeon ambient sounds to some zones
    New event: the Dogroth Caldera will sometime appear on the worldmap. What do you dream of finding inside ?
    Many new creature sounds
    Defense reduction from Block will not let off-guard effect trigger
    Many new "minor" events. A minor event is a simple feature on a level, usualy with a field of effect. Like a font of life in the trollmire that increases life/stamina/equi/psi regen around it
    If a foe fails to appear in the antimagic arena, it will try again
    Infinite Dungeon will now also have events
    Death message is now shown after the damage message
    Fix Shadows in the shadow crupt
    *Perhaps* fix the particle error log spam
    New archmage high level tree: Aether, an advanced arcane tree. Lock by default but given to all archmages
    Version scheme changed for the tome module, now uses the same version as the engine (aka 0.9.42 instead of 3.9.42)
    Golem picking up gold is given to the alchemist
    Reavers free melee blow only works on active talents, not sustains
    Fix black entity icon in tooltips

    Have fun!
Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎