As promised here comes T-Engine4 and ToME4 beta40 ! See http://te4.org/
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Important bugfixes inside!
Release highlights:
Important bugfixes
Small improvments to Archamge Time & Disruption shields
Expanded changelist:
Slightly decreased random elite chance
Random elites must now respect talent levels (roughtly)
Implode is not usable by NPCs
Removed Manaflow
Disruption Shield is now affected By Aegis/Shielding
Disruption Shield changed; only usable when <25% mana; each hit will regen mana. When at full it will explode as before. So either you get it at one point for a new mana regen or you get it to max for a less nice but still nice mana regen and a shield
New arcane talent: Arcane Vortex; an arcane DOT that fires random manathrusts
Time Shield backfire now leaves a dot on the ground
Animal random elites should not be archers
Fixed Cyst Burst after Epidemic
Dark Surprise second hit is correctly a crit
Various fixes
Overkill can trigger only once per turn
Reduced Brotoq all damage output by 40%
Buffed Corpsebow
When all resources are full, all talents are up, resting will try to wait for recall
Rares should have a special tactical border in ASCII
Fixed a bad bug that could make objects disappear
Blood Vengeance has a sustain cost
Have fun!
PS: svn 5123
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Important bugfixes inside!
Release highlights:
Important bugfixes
Small improvments to Archamge Time & Disruption shields
Expanded changelist:
Slightly decreased random elite chance
Random elites must now respect talent levels (roughtly)
Implode is not usable by NPCs
Removed Manaflow
Disruption Shield is now affected By Aegis/Shielding
Disruption Shield changed; only usable when <25% mana; each hit will regen mana. When at full it will explode as before. So either you get it at one point for a new mana regen or you get it to max for a less nice but still nice mana regen and a shield
New arcane talent: Arcane Vortex; an arcane DOT that fires random manathrusts
Time Shield backfire now leaves a dot on the ground
Animal random elites should not be archers
Fixed Cyst Burst after Epidemic
Dark Surprise second hit is correctly a crit
Various fixes
Overkill can trigger only once per turn
Reduced Brotoq all damage output by 40%
Buffed Corpsebow
When all resources are full, all talents are up, resting will try to wait for recall
Rares should have a special tactical border in ASCII
Fixed a bad bug that could make objects disappear
Blood Vengeance has a sustain cost
Have fun!
PS: svn 5123