T-Engine4 / ToME4 beta37 aka "Dawn of Victory" unleashed

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  • DarkGod
    T.o.M.E. maintainer
    • Apr 2007
    • 130

    T-Engine4 / ToME4 beta37 aka "Dawn of Victory" unleashed

    As promised here comes T-Engine4 and ToME4 beta37 ! See http://te4.org/
    Don't forget to help ToME by with donations ( http://te4.org/donate ) !

    This is a bugfix release to fix some important b36 bugs and it also is a celebration for winning the roguelike of the year poll!

    Release highlights:
    Many important bugfixes
    Disappearing zones should be fixed, at last!

    Expanded changelist:
    Fixed dying at the orc ambush
    Made the end of the lichform quest more obvious
    New "unavailable" category in the use talent menu
    Fixed staff of absorption quest when loosing the ambush
    Grand Arrival: Stone Golem correctly checks for stun immunity
    Grand Arrival: Flamespitter now correctly affects foes
    Stealth bonus correctly shows in the character sheet
    When killing foes in walls the object drops will try to move into a clean space nearby
    Perhaps fixed actor duplication on level change
    A NPC using switch place while dying will not duplicate the player
    Displacement Shield cast correctly respects maximun range
    Wearing an item directly from the transmo chest will correctly remove it from the chest
    Learning spells wil a shadowblade or an arcane blade will not provide mana regen
    Necrotic minions will not spawn Will'o'Wisp upon death if their master is already dead
    Necrotic Aura will be present even for necromancers starting with no talents
    Smaller initial resolution
    Golem/Arcane tree talents are now considered spells & can be silenced
    Lichform can not be unlearnt
    Fixed the disappearing zones bug. I'm quite sure this time!
    Time Prison now prevents the application of any timed effects
    The transmo chest will only start to provide energy once you have talked to the butler
    Grand Corruptor correctly triggers the quest even in the fearscape if spawned in the mark of the spellblaze
    Sunder Arms/Armour does not check for stun resistance anymore
    Grab/Crush/Constrict check for pin resistance instead of stun resistance
    Switching control of your character will not prevent respecing talents
    Removed speed rune from the Weirdling Beast; gave him a new one to compensate
    When 'l'ooking around if you press enter you get a map menu just like when right clicking
    Darkness & Shadows trees are not spells
    Bone Grab correctly deals damage
    Fixed when Fillarel is dies in the unremarkable cave
    Disruption Shield now takes effect *after* damage shield, time shield, displacement shield
    Talent icons stay greyed out even when cooling down when the talent is unusable (but the countdown is still shown)
    Disperse magic now respects range

    Have fun!
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