As promised here comes T-Engine4 and ToME4 beta36 ! See http://te4.org/
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
Many important bugfixes
Easier transmogrification
Saves can negate an effect completly again
Expanded changelist:
Fix knife&exotic masteries
New achievement for saving Derth without a single derht inhabitant dying
Fixed Waters of Life
Fixed Relentless Pursuit
Fixed psionic Focus tree
Fixed Shatter
Infusion/Rune saturation doesnt prevent resting
Moddable tiles boots appear behind the robe, not over it
Fixes psionic randbosses
Fixes Arena bosses
Fixed mind damage cross tier effects
Cursed Touch unlearn TL 5 now works
Curse of Madness correctly reduces confusion
Fix Fearscape
Fix Beckoned
Trying to rest with foes in sight will not spend a turn
Learning the lost knowledge in Yillkgur library is still slow, but there is a progressbar!
Correctly compute encumbrance
Saves can again shrug off an effect completly, in addition to the duration reduction
Nerfed Brotoq, his version of Skullcleaver can not proc greater weapon focus
Nerfed Half Finished Bone Giant
Once the transmogrification chest has been found once, all new characters will start with it from birth
Leaving the level to regen while the other levels are "frozen" should work much less well (also known as stairscumming)
Fixed giving the staff of absorption in last hope even when it is cursed
Gem Portal cooldown is now reduced by talent level. Also it wont enter cooldown if not moved
Icy Skin now scales with Willpower
Bone Nova correctly refunds Vim on kill
Addons are now validated just as the main module
Disruption Shield changed. Now takes no turn to cast, costs less sustain mana, the explosion is now an arcane storm for 10 turns dealing 10% damage each turn. While in the arcane storm the caster gets an arcance resistance buff
Addons show up in the online charsheets
Blinding Spores duration is now kept in check
Fix Void Echoes
Negative price items should not appear in stores
Healing talents are disabled while frozen (this does not change anything it will just make how frozen works more obvious)
Maybe finally fixed disappearing zones; please keep your eyes open
Fixed tutorials
While frozen teleport spells are unusable (they were before but player could lose turn trying to use them)
Fixed dual wield trick abuse
Ctrl-compate works again
See invisible & See stealth now works the the old "checkHit", because stealth & invis are not 100-scaled
Attacking stealthed/invisible creatures now uses a normal hit check and then adds a random 33% chance to hit
Mummified Egg-sac of Ungole summons are now working with Summoner's talents, summon control can affect them, they gain passives from the user and such
Unlearning Vile Poisons will unsustain lost poisons
Avoid avoidable ambush immediately after new target is attained when autoexploring
Explore more efficiently by inferring likely wall tiles when autoexploring
If autoexplore is stopped on the way to an exit (such as by a trap), then it will still go that target when AE is initiated again
When autoexploring don't go to items that the player dropped
Terrors from Curse of Nightmare do not spam "levelup" when appearing
Fixed removing talents while knowing later talents
Have fun!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
Many important bugfixes
Easier transmogrification
Saves can negate an effect completly again
Expanded changelist:
Fix knife&exotic masteries
New achievement for saving Derth without a single derht inhabitant dying
Fixed Waters of Life
Fixed Relentless Pursuit
Fixed psionic Focus tree
Fixed Shatter
Infusion/Rune saturation doesnt prevent resting
Moddable tiles boots appear behind the robe, not over it
Fixes psionic randbosses
Fixes Arena bosses
Fixed mind damage cross tier effects
Cursed Touch unlearn TL 5 now works
Curse of Madness correctly reduces confusion
Fix Fearscape
Fix Beckoned
Trying to rest with foes in sight will not spend a turn
Learning the lost knowledge in Yillkgur library is still slow, but there is a progressbar!
Correctly compute encumbrance
Saves can again shrug off an effect completly, in addition to the duration reduction
Nerfed Brotoq, his version of Skullcleaver can not proc greater weapon focus
Nerfed Half Finished Bone Giant
Once the transmogrification chest has been found once, all new characters will start with it from birth
Leaving the level to regen while the other levels are "frozen" should work much less well (also known as stairscumming)
Fixed giving the staff of absorption in last hope even when it is cursed
Gem Portal cooldown is now reduced by talent level. Also it wont enter cooldown if not moved
Icy Skin now scales with Willpower
Bone Nova correctly refunds Vim on kill
Addons are now validated just as the main module
Disruption Shield changed. Now takes no turn to cast, costs less sustain mana, the explosion is now an arcane storm for 10 turns dealing 10% damage each turn. While in the arcane storm the caster gets an arcance resistance buff
Addons show up in the online charsheets
Blinding Spores duration is now kept in check
Fix Void Echoes
Negative price items should not appear in stores
Healing talents are disabled while frozen (this does not change anything it will just make how frozen works more obvious)
Maybe finally fixed disappearing zones; please keep your eyes open
Fixed tutorials
While frozen teleport spells are unusable (they were before but player could lose turn trying to use them)
Fixed dual wield trick abuse
Ctrl-compate works again
See invisible & See stealth now works the the old "checkHit", because stealth & invis are not 100-scaled
Attacking stealthed/invisible creatures now uses a normal hit check and then adds a random 33% chance to hit
Mummified Egg-sac of Ungole summons are now working with Summoner's talents, summon control can affect them, they gain passives from the user and such
Unlearning Vile Poisons will unsustain lost poisons
Avoid avoidable ambush immediately after new target is attained when autoexploring
Explore more efficiently by inferring likely wall tiles when autoexploring
If autoexplore is stopped on the way to an exit (such as by a trap), then it will still go that target when AE is initiated again
When autoexploring don't go to items that the player dropped
Terrors from Curse of Nightmare do not spam "levelup" when appearing
Fixed removing talents while knowing later talents
Have fun!