T-Engine4 / ToME4 beta33 aka "Metalblood" unleashed!

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  • DarkGod
    T.o.M.E. maintainer
    • Apr 2007
    • 130

    T-Engine4 / ToME4 beta33 aka "Metalblood" unleashed!

    As promised here comes T-Engine4 and ToME4 beta33 ! See http://te4.org/
    Don't forget to help ToME by with donations ( http://te4.org/donate ) !

    This is a quick bugfix release, please upgrade it as some vital fixes.

    Release highlights:
    Fixes a bug which prevented Dreadfell from loading
    New "metal" UI
    Multiple smaller fixes

    Expanded changelist:
    New default UI: "Metal"
    Fix Vampiric Gift mana cost
    Load Savefile dialgo is easier to use to delete
    Celia's mausoleum cracks more
    Shift/Control do not switch icon toolbar anymore (still do with the
    text one as it makes more sense) Stores in ASCII mode are more
    clearly visible Running tries to avoid water
    Paradox fail, anomaly, and backfire calculations now take into the
    account the cost of the talent being used Fatigue penalties for
    paradox spells doubled See the Threads is now instant cast and
    costs less paradox Precognition duration extended
    Mutually exclusive paradox talents now say they can't be used at
    the same time Targeted chronomancy teleportation effects can now
    backfire (leaving the caster standing one tile away) Fixed the
    stealth equip bug Fixed the border on Temporal Clone and made it a
    'hit' talent Ambuscade can not be used to duplicate items
    Fixed quick entering/leaving a town for the first time borking the
    stores Fixed a profile bug that prevented some people from joining
    in Typos
    Emote graphics updated to not suck
    Fix Worm that walks bug
    Fix Ambuscade bug
    Updated tooltip graphics
    Boss of the shadow crypt now can drop a related new artifact: Life
    Drinker Fix Golem Pound
    Update physfs to 2.0.2, fixing the "missing" dreadfell bug
    Lost merchant quest works more like normal zones (code changes)
    Fix a bug with View Highscore
    Picking up when no objects are on the floor does not loose a turn

    Have fun!
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