As promised here comes T-Engine4 and ToME4 beta31 ! See http://te4.org/
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
Many many bugfixes
Improved sand tileset, new slime tileset
Expanded changelist:
Runic/Infusion saturation do not prevent entering the worldmap anymore
Fix arena start crash
Stair up in Yillkgur has a tile
Typos
All party members now benefit from resting improved regens
Fix huge lag when something is blinded
Fixed clicking near the top of the chat log
Lore on Z'quikzshl
Fix unkillable npcs
Fix a bug with Vimsense when saving/reloading
Drain vim regain is now affected by the target's rank
Sacrifice is now 40% of current life
Blood Sacrifice darins 50% life
Summons can not be permastuck in the Fearscape
Fix saving while controlling a summon/golem
Fix a rare bug in the running code
Fixed Map:checkAllEntitiesCount
Fix the damage achievements
Greatly increase the rarity of water breathing egos
Summoner's summons now inherit resistance penetration
New weapon egos correctly project on strike
Orc mothers are correctly flagged as female
Force autosave on zone change on, to ensure savefile consistency
Damage shields show up as a bar on the left pane
Each level of the Infinite Dungeon now has a random boss guard
Fix the sometimes missing random worldmap locations
Sandworm Lair finally got its own unique music
Added some missing tiles
New slime tileset
Target projection path will display the best possible outcome, showing unknown grids in yellow
Increased life timed effect will only stun when it is removed with not enough life left
The Room of Death is a no teleport zone, to prevent .. untimely death of the content
Sun Infusions are considered attacks/disable for the AI
Critical strike messages are in bold
Fixed Zigur cultivation fields
New possible random zone tileset: slime
Improves sandwall tileset
Molten lava tileset
Most talents that scale of a stat do so more linearily
Reduced the power cost of staves of illumination
Fix tutorial player tile
Fixed Strangle Hold
All demons are now part of the Fearscape faction
All creatures in the Crypt of Kryl-Feijan are now part of the Fearscape faction
Fix Paladin vs. Undead vault when appearing in the Dreadfell
Track description fixed
Fixed ice to cold resists on crystals
Willpower now increases Stamina by 2.5 per point instead of 2
Fix show all achievements
Dead creatures cannot get healed
Alchemist's golem now has a random color tile
Tentative fix for the NaN gold
Walrog lore
Hate is now correctly unaffected by fatigue
Melinda can now move in with you in the Fortress
Fixed Archmages starting in Angolwen who used custom tiles, they now correctly get the orb of scrying
Sun Flare lights up the area in a radius double of the blinding radius
Have fun!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
Many many bugfixes
Improved sand tileset, new slime tileset
Expanded changelist:
Runic/Infusion saturation do not prevent entering the worldmap anymore
Fix arena start crash
Stair up in Yillkgur has a tile
Typos
All party members now benefit from resting improved regens
Fix huge lag when something is blinded
Fixed clicking near the top of the chat log
Lore on Z'quikzshl
Fix unkillable npcs
Fix a bug with Vimsense when saving/reloading
Drain vim regain is now affected by the target's rank
Sacrifice is now 40% of current life
Blood Sacrifice darins 50% life
Summons can not be permastuck in the Fearscape
Fix saving while controlling a summon/golem
Fix a rare bug in the running code
Fixed Map:checkAllEntitiesCount
Fix the damage achievements
Greatly increase the rarity of water breathing egos
Summoner's summons now inherit resistance penetration
New weapon egos correctly project on strike
Orc mothers are correctly flagged as female
Force autosave on zone change on, to ensure savefile consistency
Damage shields show up as a bar on the left pane
Each level of the Infinite Dungeon now has a random boss guard
Fix the sometimes missing random worldmap locations
Sandworm Lair finally got its own unique music
Added some missing tiles
New slime tileset
Target projection path will display the best possible outcome, showing unknown grids in yellow
Increased life timed effect will only stun when it is removed with not enough life left
The Room of Death is a no teleport zone, to prevent .. untimely death of the content
Sun Infusions are considered attacks/disable for the AI
Critical strike messages are in bold
Fixed Zigur cultivation fields
New possible random zone tileset: slime
Improves sandwall tileset
Molten lava tileset
Most talents that scale of a stat do so more linearily
Reduced the power cost of staves of illumination
Fix tutorial player tile
Fixed Strangle Hold
All demons are now part of the Fearscape faction
All creatures in the Crypt of Kryl-Feijan are now part of the Fearscape faction
Fix Paladin vs. Undead vault when appearing in the Dreadfell
Track description fixed
Fixed ice to cold resists on crystals
Willpower now increases Stamina by 2.5 per point instead of 2
Fix show all achievements
Dead creatures cannot get healed
Alchemist's golem now has a random color tile
Tentative fix for the NaN gold
Walrog lore
Hate is now correctly unaffected by fatigue
Melinda can now move in with you in the Fortress
Fixed Archmages starting in Angolwen who used custom tiles, they now correctly get the orb of scrying
Sun Flare lights up the area in a radius double of the blinding radius
Have fun!