T-Engine4 / ToME4 beta29 aka "A new birth" unleashed!

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  • DarkGod
    T.o.M.E. maintainer
    • Apr 2007
    • 130

    T-Engine4 / ToME4 beta29 aka "A new birth" unleashed!

    As promised here comes T-Engine4 and ToME4 beta29 ! See http://te4.org/

    Don't forget to help ToME by with donations( http://te4.org/donate ) !

    As soon as this release is out the profile server will change to compute stats using the new config version.
    Your data should transfer from b28 to b29 fine, pre-b29 to pre-b29 will still continue to sync but it will not be used for stats on te4.org. You are advised to upgrade as soon as possible.

    Release highlights:
    Many fixes
    New and much improved birth screen
    Most everything should now have a tile, many floor transitions now have proper .. transitions
    Switch to LuaJIT2: more performances!
    Improved UI
    Many new egos (160!)
    More lore, including graphical lore
    New server-side profiles handling
    More achievements
    Improves artifacts
    Three new Cursed/Doomed trees

    Expanded changelist:
    Sun Infusion now has a blindness component to it but is not instant cast anymore
    Mind Power Infusion deleted
    Heroism Infusion now increases your three highest stats and increases them by more
    New feature: automatic talents. Any talents can be setup to automatic cast, which means they will be used as soon as off cooldown. THe UI will warn you if the talent requires a turn or a target. Check out the 'm' menu or right click on the hotkeys list to configure
    New birth UI!
    All NPCs now have tiles!
    Anomaly: Summon townsfolk now correctly uses tiles
    New death option: restart a new character
    Novice Mage on the worldmap now has a tile
    Once the player won he can enter the Infinite Dungeon (from the ruined dungeon entrance) to meet a glorious end in the depths of the world
    Vargh Redemption now provides increased air capacity
    Power is Money grants the same bonus to all three saves
    Fix item tooltips on a few artifacts
    Improved performance of dialogs using ListColumn and TreeList
    Example modules only show up in the list if cheat mode is enabled
    If modules list only contains one entry it is auto selected
    The mummified eggsack can not appear in shops
    Flying text incoming damage now "sinks" instead of rising up
    Transmogrification option in the item menu doesnt close the inventory
    Farportal exits are correctly displayed as & in ascii mode
    Ruined dungeon orbs cannot be trapped
    Very high level Explosion Expert will not make NPCs instakill
    Ben Cruthdar now always drops his battleaxe
    New artifact for staff-happy alchemists
    Added tstring:tokenize() and tstring:diffWith()
    Talents levelup screen will now show value increases in the talent descriptions in a much more concise format
    Resting will stop if life regen is below 0
    All actors have a default esp range
    Shield attack section and Gloves attack section will only show in descriptions if you can use them
    Character sheet now displays a diff between the previous time it was invoked and the current state for even easier global comparaisons.
    Total realtime playtime is now registered
    Improved keyboard running algorithm
    Players can now whisper one another in the ingame chat system. Either select the user to whisp in the talkbox or just type her/his name followed by :
    Shift+t now cycles between: tactical border+healthbar, only healthbar, nothing
    Worldmap patrols now all have tiles
    Limit gamma setting
    Add tstring:extractLines()
    Agrimley and Ritch Hunters now have tiles
    New trees and grass tiles
    New artifact gem
    New lore added to the Deep Bellow
    Reduced the chance of lore randomly dropping
    Big UI update, the game log and chat logs are now displayed side by side in transparency over the game map, hotkeys are "flattened" over more width, making room for more map displayed at once
    Random bosses/elites using Fearscape will be much rarer
    Added a "run" command that prompts for a run direction, bound to . by default
    Some eagles (purely cosmetic) will randomly fly over derth
    Replaced SDL_Mixer with OpenAL for audio system
    Added support for grouping images into tilesets for faster loading
    Updated the worldmap with new tiles
    Fixed mountain tiles graphical glitches
    Improved lavafloor/walls tiles
    New underwater tiles
    Added about 160 new egos
    Objects can now grant talent use on spell hit
    Improved many artifacts
    One can never fail de-activating a sustain
    Fixed Shadow Simulacrum
    Renamed "Divine" classes to "Celestial", since they never had any relations with gods (since there are no gods)
    Player tiles now reflect the currently worn equipment!
    Pheonix egg got a tile
    Levers have a tile now
    Added two new generic terrains: GENERIC_LEVER and GENERIC_LEVER_DOOR
    Archers and Slingers now start with a rought leather armour
    As a thanks to donators I have added a feature for them: custom player tiles. Donators (who are logged on) will be able to select a custom tile for their character from a list of over 180, ranging from "classics" to "downright wonky". Have fun, and thanks to you all!
    Added support for LuaJIT2 (beta8)
    Fixes some arena bugs and tweak the unlock a bit
    Players now use 'moddable' tiles: their equipment will show on their char
    Alchemist golem now use moddable tiles
    Random elites & bosses based on player races (like adventurer parties) now use moddable tiles
    All traps now have tiles
    Updated the music & sounds dialog to be able to disable all sounds and control music & effects volumes independantly
    The horror level of the lake of nur now has .. ambient sounds
    The four attack runes now take no turn to activate, but put a 1 turn cooldown on all other attack runes
    Removed actTurn, instead the engine will call actBase (if it exists) based on its own energy counter, so even if you somehow are frozen, timed effects, regen, cooldowns, ... will tick anyway
    Added achievements for more damage than 600
    Fixed Rune of the Right range
    Display the character tile in charsheet
    Limited the maximun slow that slowing talents can provide
    Health bars are a little smaller than a full tile, so they do not "merge" when actors are near
    Added an option to control the number of log/chat lines to show
    Right click instead of left click on the chat log to see user infos
    Lore can now have pictures attached
    Fix Sun Flare
    Random elites/bosses can not get Aim and Last Stand
    Feeding/Grappling will be interrupted by creatures multiplying/cloning/splitting
    The Fall of Zigur quest correctly boosts Hexes mastery if hexes are known
    Objects granting esp now correctly say what (like "demon/major" instead of just "major")
    Fix Paradox mastery effect on failure chances
    Death messages have been improved and will display in a special color in chat log
    Chat tooltips now also work in the chat log dialog
    New option: chat filters, you can select what kind of chat messages you want to see and which to ignore
    Arrows & Shots projectiles now have a correct tile
    Fix a rare freeze when particles are on screen
    Improved online profile code, it should be more efficient and more controlled. Serverside storage changed completly, it will allow for much nicer server features.
    Due to the online profile storage change localy stored achievements will be lost, if you use an online profile they should come back correctly.
    When b29 is released the new server code will switch to prod, all previous betas will continue to sync but it will not update data seen by the server anymore and >=b29 versions wont see it. Basically: upgrade
    The Sher'Tul Fortress new has graphical lore, be sure to check out the paintings on the walls!
    Wilderness will not generate on birth anymore, thus speeding birth process
    Melnela is now correctly flagged as a woman
    Sandworm queen heart now has a tile
    Summoning circle in undead start now has tiles
    Wilderness is not kept inside the main save anymore, making saving faster
    All alchemist quest ingredients and rewards now have tiles
    The artifact whips, the blood runed athame, the lost merchant and the assasin lord now have tiles
    Unvisited locations now have a slight "sparkle" effect on the worldmap, their tooltip also says they have never been visited
    Greater Weapon Focus procs are now logged
    Many typos fixed
    Added radius info to many talents that missed it
    Better description for the ring of the dead
    LuaJIT2 is now the default premake target
    Activating caps-lock will put the map in scroll mode, allowing keyboard-only scrolling with the direction keys
    The custom death messages now account for drowning, suffocating, and other such fun deaths
    Self-kill messages are now denoted as such
    New achievement "Fool of a Took!"
    Added missing tooltips to the charsheet
    Much boosted the spell Heat
    Firestorm can not hit the golem anymore
    Farportal zones will try very very hard to make a portal back, if the boss is not found on the last level every 100 turns the game will try to make a portal back
    Fixed the appearance of high level npcs in the bottom of the raloren camp last level
    Using the cloak of deception will make a hood appear on the player's head (as opposed to most other cloak which do not)
    Artifact daggers correctly use str/dex as other daggers
    Darkness color name is a bit ligther
    Pacification hex will now check for saving throw each time it applies the daze (it wont prevent applying the daze this time but if it fails it will remove the remaining hex)
    Dragonskull Helm requirements changed to willpower
    Use talents dialog now groups talents by status instead of trees
    Added a new tile size option: custom, allows you to select any size between 10 and 128
    Buffed True Grit
    Changed doomed's Dark Vision to only add damage bonus inside Creeping Darkness
    Changed hate lost per turn (slower at higher levels of hate, faster at lower levels)
    Fixed some line of sight issues with doomed's Feed
    Added cursed Strife talent tree
    Added doomed Primal Magic talent tree
    Added cursed/doomed Fateful Aura talent tree
    Improved a few cursed/doomed particle effects for smaller tiles
    Balance adjustments in cursed/doomed trees
    Fixed NPC "The Mouth" to support pinning correctly
    Removed the cooldown on Extract Gems

    Have fun!

    PS: svn release 3839
  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #2
    I think there must be more than one of you. How else can you exceed the output of the entire devteam (eight active devs) plus another half-dozen regular contributors??

    Congrats - it looks like an awesome game. My fear is that if I ever play it I'll never play anything else.
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

    Comment

    • DarkGod
      T.o.M.E. maintainer
      • Apr 2007
      • 130

      #3
      Ahah. They call us Legion, for we are many!

      Thanks, go play it and forever shall you be bound to it!

      Comment

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