T-Engine4 / ToME4 beta27 aka "Orbituary" unleashed!

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  • DarkGod
    T.o.M.E. maintainer
    • Apr 2007
    • 130

    T-Engine4 / ToME4 beta27 aka "Orbituary" unleashed!

    As promised here comes T-Engine4 and ToME4 beta27 ! See http://te4.org/
    Don't forget to help ToME by with donations( http://te4.org/donate ) !

    Release highlights:
    Many important bugfixes
    New Archmage starting zone: the Abashed Expanse
    Replaced Nature tree with Aegis tree
    Various balance tweaks
    Adventurer parties now can drop alchemist quest ingredients

    Expanded changelist:
    When the player has the transmogrification chest a new "Transmogrify" option is available in the inventory item menu
    Most lore notes will not popup if already known (aka: via the sher'tul fortress library)
    Spell sustains will correctly disable when learning antimagic
    Freeze cooldown is now always 3 turns higher than the freeze duration. Damage increase accordingly so no loss there
    Ice Storm got a new, much cooler, effect
    Flameshock when using Burning Wake will leave a trail of fire of the correct shape
    Recalling out of the dark crypt on lvel 4 or before wont wrongly grant the Savior achievement
    Reduced the cost and cooldown of Ice Storm and Tidal Wave
    Fixed tactical infos for Fire Storm, now NPCs will use it
    Random zones from the Exploratory Farportal will not let you get out of the normal level range, nor let you miss the way back home
    Left pane now shows the kind and status of temporary effects in the tooltips
    Replaced the Nature tree with the Aegis tree
    When frozen the movement keys will do autoattacks to the ice
    Grids can be made passable by projectiles but not actors using pass_projectile
    Storm Wyrms/Drakes are not lonely fellows anymore, they have escorts just like all other drakes
    If the Eidolon is removed by any means from the Eidolon Plane it will instantly come back
    Human, Halfling and Elven archmages now start in Angolwen
    All non zone specific NPCs now have a proper tile!
    Archmages starting in Angolwen can now go into the Abashed Expanse
    New zone: Abashed Expanse, a part of Eyal torn away and thrown into orbit far above the planet
    Frozen now splits damage 40/60 instead of 25/75. Also while frozen you can not get any new detrimental status effects (the existing ones are kept however)
    Manaflow cooldown reduced
    Manaflow and Manasurge runes are now disabled while a mana regen effect is active (just like life regeneration effects)
    Drain will not work on oneself anymore
    Toxic Death will only spread to foes
    Fixed the jewelry creation
    Fixed the "black map" bug
    Fixed some achievements when not using shockbolt tiles
    Adventurer parties encounters are now correctly hostile
    Fixed One With Nature
    Corrected Flameshock description
    Rebalanced many Brawler talents
    Brawlers have a new talent in finishing moves (Concussive Punch)
    Removed Rushing Strike but Brawlers now can learn Rush more easily
    Finishing moves may now be used without combo points but at reduced effect
    Pugilism talents that used to grant more then one combo point now
    grant their additional combo points at talent level 4
    Increased damage scaling on most brawler striking talents
    Unarmed Training is now a class tree and based off cunning
    Conditioning tree now requires strength to learn instead of con
    Reduced Spacetime Tuning Cooldown
    Gloves & gauntlets should display correct damage mods
    Damage Smearing will now convert all damage except temporal damage into temporal damage over time rather than arcane damage
    Adventurer parties that wander the worldmap have been busy slaying stuff, they can now have ingredients for the alchemists quest
    Fixed Silent Blade
    Removed nightmare mode achievements (since nightmare mode is no more)
    Fix Arcane Eye at level 5
    No random lore appears in the random zones or in the islands of Rel
    Non-moving creatures will not try to flee
    Dominant Will correctly appears in the right click menu
    Fixed a rare combo of talents that could make a brawler random boss enter an infinite loop
    Telekinetic Leap respects the talent range
    Fixed the random crash/weird textures when coming back from the Eidolon plane
    Fixed Huge Appetite achievement
    Movement tutorial appears once again
    Frozen tooltip updated to clarify that it blocks teleport & heal
    Missing tooltips in the character sheet
    Fixed vertical doors in shockbolt tiles
    The "room of death" is the Vor Armoury is guarded by sealed doors
    Chrono worlds will now clear on level/zone change
    Paradox clone debuffs will now prevent the player from leaving the level or zone door to the past no longer increases paradox but may cause anomalies while active
    Six new vaults from the vault contest and a new unique for the winner, Burbs Lull
    Fixed a leak of particle systems

    Have fun!
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