T-Engine4 / ToME4 beta25 aka "Terror of the Woods" unleashed!

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  • DarkGod
    T.o.M.E. maintainer
    • Apr 2007
    • 130

    T-Engine4 / ToME4 beta25 aka "Terror of the Woods" unleashed!

    As promised here comes T-Engine4 and ToME4 beta25 ! See http://te4.org/

    Don't forget to help ToME by with donations( http://te4.org/donate ) !


    Release highlights:
    * Various important fixes and updates
    * Balances tweaks
    * New Thaloren starting zones, along with their own city
    * Starting zones reduced to 3 levels, next tier zones to 5 levels

    Expanded changelist:
    * Ring of blood orb wont take your money if you killed the blood master
    * User chat notification upon death
    * Unlocks made while offline are now also available while online
    * Merged Heavy & Massive armour trainings into a single talent (that goes to 10 like the weapon ones). At level 1 it allows heavy gloves/helms/boots, at level 2 heavy armours, at level 3 shields and at level 4 massive armours. Classes start with enough levels to wear their starting gear
    * Aura of Silence description shows the radius
    * Silence correctly prevents usage of runes
    * Using timetravel spells will not break the ingame chat
    * Sotrming the city quest is now more obviously presented on the worldmap
    * Armour changed again, it is back to a flat damage reduction
    * New stat: armour hardiness, it's base 30% and can be increased with Armour Training. It represents how much of a blow is affected by armour
    * Fixed Slime Roots
    * Fixed dual weapon training and corrupted strength
    * Achievements list now colors in green achievements got by your current character
    * Reduced the length of all starting zones to 3 levels and the next zone tier (daikara, maze, ...) to 5
    * Antimagic quest now grants Antimagic achievement
    * Removed all lava floors from the wyrm room in vor armoury
    * Spectators wont decay in the ring of blood
    * Fixed long load times when loading a populated level
    * Fix crash on big maps
    * Rod of Recall / Teleport: Angolwen cooldown adjusted to 400
    * Bill is no longer the boss of the trollmire, he has been replaced by Prox, an other troll, which hits not nearly as hard
    * Bill has now got his own special level, whose access must be found. And he is now nastier
    * The slave combatant has the correct number of infusions
    * Dreadmasters now correctly summon dreads
    * Defensive throw should now take place after counter attacks
    * Reorganized and rebalanced the age manipulation tree
    * Removed stat increasing effects from an anomaly
    * Wormhole is now instant cast
    * Cut sustain cost of Door to the Past in half
    * Lowered cost of relentless strikes
    * Striking stance now increases accuracy instead of critical power
    * Rushing strike stun duration reduced
    * Roundhouse kick damage reduced (a bit)
    * Spacetime tuning now has a cap on how high it can raise your paradox
    * Shattering Impact can only trigger once per turn
    * Put much-needed door in the bandit fortress
    * Added some non-lava floors to one of the demon nest vaults
    * Added dialog to the alchemists to inform the player that they're not the only one working on these ingredients
    * Made squid ink more visible
    * Changed elixir of stoneskin on-drink message so it makes more sense for skeletons
    * Equilibrium and Paradox sustains only check for failure on activation
    * Fixed loot generation in vault to be more diverse
    * Fix wraithform cost
    * Tactical display is now handled by entities (actors) display callback (no change for modules, except they can customize it as needed)
    * Added lifebars to tactical display mode
    * Melinda got tiles!
    * Various fixes
    * Daikara rift can not spawn on the previous/next level changers
    * Random worldmap encounters can not happen at birth
    * Atamathon is now displayed on all tiles settings
    * Actor list display wont show the player anymore
    * Kill Bill achievement is possible even with the new troll boss (the last lore note drops from him but not on death). Still, quite hard to pull off!
    * Bosses will be marked as purple on the minimap
    * New starting zones for the Thaloren: The main thaloren camp, Shatur; the lair of norgos; the heart of the gloom
    * Timeless wont produce negative timed effects
    * Fix Aim to work as advertised
    * Fixes sand tunnels in briagh lair
    * Fixes the terrain cloning issue with Rune of the Rift and Time Skip.
    * Also adjusted wormhole entrance range.

    Have fun!
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