Today's project: moving Mindcraft to Lua. Entirely. Because the C implementation of it is split into several parts across several files, making it a royal pain to modify.
The first thing I notice: there is still a TON of magic in T2 that's stuck in the compiled part of the code.
So begins the greater project... Moving as much of this stuff as I can to Lua scripts, and removing the functionality from the compiled part of the code.
This is going to take a long time.
The first thing I notice: there is still a TON of magic in T2 that's stuck in the compiled part of the code.
So begins the greater project... Moving as much of this stuff as I can to Lua scripts, and removing the functionality from the compiled part of the code.
This is going to take a long time.
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