As promised here comes T-Engine4 and ToME4 beta9 !
See http://tome.te4.org/ http://te4.org/ http://blog.te4.org/
Major new feature: online profiles, useful for both the player and the developer, please use them
Release highlights:
* Much balancing and fixes
* Many new artifacts
* Online profiles
* New quest & zones
* Last of the prides: Gorbat Pride
* New & nastier monsters
Expanded changelist:
* Tooltip correctly updates
* Pyromancer/Cryomancer now have a good class description
* Archery masteries now have a description of the damage they provide.
* Fixed targeting if you self-target.
* Static map generator can now take an entity as {random_filter={...}} to generate a random entity
* New zone: the Flooded Cave
* New zone: the Caverns of Osse
* New random encounter in the far east.
* Re-adjusted damage of some NPCs
* Fixed mouse move outside of the map
* Fixed projectiles outside of the map
* PlayerProfiles online sync UI is now available! Thanks to shani
* Various stats for ToME are saved in the profile, artifacts found, uniques killed, characters created and killed
* Some player profile rpc calls can be asynchronous to not delay gameplay
* Implemented Body of Fire for alchemy
* Rewrote ToME archery system, fixing bugs, making it cleaner and more pleasing
* Improved dialogs drawing code, should be a tad faster
* No automatic choice at birth even with only one entry
* Added tridents
* Display item key when picking up
* Fixed the EnterName dialog to release keyboard control when cancelled
* Zone:getGenerator will check the generator exists
* Greater Multi-Hued Wyrm is more powerful
* Fixed log display, color will now "bleed" to the next line correctly
* Increased the penalities of nightmare and insane modes
* Added a new event at the end of Moria to better link the story
* Renamed physical/spell/mental resistance to "save"
* Added silence effects, prevents scroll use, spells and divine talents
* Added nagas
* Added disarm effect to some NPCs
* Increased the rarity of non-native NPCs
* Divination/Identify now correctly works in a radius
* Phantasmal Shield now does correct damage
* Quicken Spell has all ranks useful
* Tooltip fixed position
* Fixes giving the staff of absorption to the apprentice mage
* Ressource cost in talent display now correctly accounts for fatigue
* Added a Map.attrs(x, y, k, v) method to store various attributes on the map at x, y in a key 'k'. If 'v' is given it sets it otherwise it gets it. Actor:randomTeleport() wont teleport to places with the no_teleport flag set
* Fixed the exit of Eruan
* Orc necromancers have new powers in Rak'Shor Pride
* Orc blood mages have appeared in Rak'Shor Pride
* High level NPCs ca have stats over 60
* Orc corruptors in Rak'Shor Pride
* Rak'Shor Pride boss is now quite harder
* New images for the remaining objects!
* Walls created by Stone Prison are now diggable
* Added rng.normalFloat() function
* Fixed equilibrium using NPCs
* New zone: Gorbat Pride (unfinished but playable)
* Temporal spell Congeal Time now throws a slow moving bolt that can hit multiple targets
* Stone Prison walls are diggable
* Objects can have a "carrier" table field, just like "wielder", that adds properties when carried
* Added eight new world artifacts
* The Orbs of Command now grant a stat increase while carried
Have fun!
See http://tome.te4.org/ http://te4.org/ http://blog.te4.org/
Major new feature: online profiles, useful for both the player and the developer, please use them
Release highlights:
* Much balancing and fixes
* Many new artifacts
* Online profiles
* New quest & zones
* Last of the prides: Gorbat Pride
* New & nastier monsters
Expanded changelist:
* Tooltip correctly updates
* Pyromancer/Cryomancer now have a good class description
* Archery masteries now have a description of the damage they provide.
* Fixed targeting if you self-target.
* Static map generator can now take an entity as {random_filter={...}} to generate a random entity
* New zone: the Flooded Cave
* New zone: the Caverns of Osse
* New random encounter in the far east.
* Re-adjusted damage of some NPCs
* Fixed mouse move outside of the map
* Fixed projectiles outside of the map
* PlayerProfiles online sync UI is now available! Thanks to shani
* Various stats for ToME are saved in the profile, artifacts found, uniques killed, characters created and killed
* Some player profile rpc calls can be asynchronous to not delay gameplay
* Implemented Body of Fire for alchemy
* Rewrote ToME archery system, fixing bugs, making it cleaner and more pleasing
* Improved dialogs drawing code, should be a tad faster
* No automatic choice at birth even with only one entry
* Added tridents
* Display item key when picking up
* Fixed the EnterName dialog to release keyboard control when cancelled
* Zone:getGenerator will check the generator exists
* Greater Multi-Hued Wyrm is more powerful
* Fixed log display, color will now "bleed" to the next line correctly
* Increased the penalities of nightmare and insane modes
* Added a new event at the end of Moria to better link the story
* Renamed physical/spell/mental resistance to "save"
* Added silence effects, prevents scroll use, spells and divine talents
* Added nagas
* Added disarm effect to some NPCs
* Increased the rarity of non-native NPCs
* Divination/Identify now correctly works in a radius
* Phantasmal Shield now does correct damage
* Quicken Spell has all ranks useful
* Tooltip fixed position
* Fixes giving the staff of absorption to the apprentice mage
* Ressource cost in talent display now correctly accounts for fatigue
* Added a Map.attrs(x, y, k, v) method to store various attributes on the map at x, y in a key 'k'. If 'v' is given it sets it otherwise it gets it. Actor:randomTeleport() wont teleport to places with the no_teleport flag set
* Fixed the exit of Eruan
* Orc necromancers have new powers in Rak'Shor Pride
* Orc blood mages have appeared in Rak'Shor Pride
* High level NPCs ca have stats over 60
* Orc corruptors in Rak'Shor Pride
* Rak'Shor Pride boss is now quite harder
* New images for the remaining objects!
* Walls created by Stone Prison are now diggable
* Added rng.normalFloat() function
* Fixed equilibrium using NPCs
* New zone: Gorbat Pride (unfinished but playable)
* Temporal spell Congeal Time now throws a slow moving bolt that can hit multiple targets
* Stone Prison walls are diggable
* Objects can have a "carrier" table field, just like "wielder", that adds properties when carried
* Added eight new world artifacts
* The Orbs of Command now grant a stat increase while carried
Have fun!
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