T-Engine4 / ToME4 beta9 unleashed!

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  • DarkGod
    T.o.M.E. maintainer
    • Apr 2007
    • 130

    T-Engine4 / ToME4 beta9 unleashed!

    As promised here comes T-Engine4 and ToME4 beta9 !
    See http://tome.te4.org/ http://te4.org/ http://blog.te4.org/

    Major new feature: online profiles, useful for both the player and the developer, please use them

    Release highlights:

    * Much balancing and fixes
    * Many new artifacts
    * Online profiles
    * New quest & zones
    * Last of the prides: Gorbat Pride
    * New & nastier monsters

    Expanded changelist:
    * Tooltip correctly updates
    * Pyromancer/Cryomancer now have a good class description
    * Archery masteries now have a description of the damage they provide.
    * Fixed targeting if you self-target.
    * Static map generator can now take an entity as {random_filter={...}} to generate a random entity
    * New zone: the Flooded Cave
    * New zone: the Caverns of Osse
    * New random encounter in the far east.
    * Re-adjusted damage of some NPCs
    * Fixed mouse move outside of the map
    * Fixed projectiles outside of the map
    * PlayerProfiles online sync UI is now available! Thanks to shani
    * Various stats for ToME are saved in the profile, artifacts found, uniques killed, characters created and killed
    * Some player profile rpc calls can be asynchronous to not delay gameplay
    * Implemented Body of Fire for alchemy
    * Rewrote ToME archery system, fixing bugs, making it cleaner and more pleasing
    * Improved dialogs drawing code, should be a tad faster
    * No automatic choice at birth even with only one entry
    * Added tridents
    * Display item key when picking up
    * Fixed the EnterName dialog to release keyboard control when cancelled
    * Zone:getGenerator will check the generator exists
    * Greater Multi-Hued Wyrm is more powerful
    * Fixed log display, color will now "bleed" to the next line correctly
    * Increased the penalities of nightmare and insane modes
    * Added a new event at the end of Moria to better link the story
    * Renamed physical/spell/mental resistance to "save"
    * Added silence effects, prevents scroll use, spells and divine talents
    * Added nagas
    * Added disarm effect to some NPCs
    * Increased the rarity of non-native NPCs
    * Divination/Identify now correctly works in a radius
    * Phantasmal Shield now does correct damage
    * Quicken Spell has all ranks useful
    * Tooltip fixed position
    * Fixes giving the staff of absorption to the apprentice mage
    * Ressource cost in talent display now correctly accounts for fatigue
    * Added a Map.attrs(x, y, k, v) method to store various attributes on the map at x, y in a key 'k'. If 'v' is given it sets it otherwise it gets it. Actor:randomTeleport() wont teleport to places with the no_teleport flag set
    * Fixed the exit of Eruan
    * Orc necromancers have new powers in Rak'Shor Pride
    * Orc blood mages have appeared in Rak'Shor Pride
    * High level NPCs ca have stats over 60
    * Orc corruptors in Rak'Shor Pride
    * Rak'Shor Pride boss is now quite harder
    * New images for the remaining objects!
    * Walls created by Stone Prison are now diggable
    * Added rng.normalFloat() function
    * Fixed equilibrium using NPCs
    * New zone: Gorbat Pride (unfinished but playable)
    * Temporal spell Congeal Time now throws a slow moving bolt that can hit multiple targets
    * Stone Prison walls are diggable
    * Objects can have a "carrier" table field, just like "wielder", that adds properties when carried
    * Added eight new world artifacts
    * The Orbs of Command now grant a stat increase while carried

    Have fun!
  • d_m
    Angband Devteam member
    • Aug 2008
    • 1517

    #2
    Are you still releasing OSX binaries?
    linux->xterm->screen->pmacs

    Comment

    • DarkGod
      T.o.M.E. maintainer
      • Apr 2007
      • 130

      #3
      Yup it's up for beta9

      Comment

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