T-Engine4 / ToME4 beta7 unleashed!

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  • DarkGod
    T.o.M.E. maintainer
    • Apr 2007
    • 130

    T-Engine4 / ToME4 beta7 unleashed!

    As promised here comes T-Engine4 and ToME4 beta7 !
    See http://tome.te4.org/ http://te4.org/ http://blog.te4.org/

    Maybe a bit less stuff in this release because the rebalancing of class/generic talents and the Alchemist class took much much time, but it’s all for the best!

    I am going for a week and I did not want my fellow players/testers to miss the alchemists!

    Release highlights:

    * Much balancing and fixes
    * Screen UI change
    * New Class: Alchemists (base, no unlock needed), infuse mana in gems to throw them like bombs, control your golem and harness the true power of your staff!

    Expanded changelist:

    * Check encumberance upon strength change
    * Changed left side panel, shows less useless info, shows current effects, displays minimap
    * Fixed a bug with negative weapon power
    * Begin turning easy mode into a tutorial, not done yet, disabled
    * Fixed stores
    * Fixed Get Quantity prompt
    * Weapon training talents now tell what effect they have
    * Fixed anaconda rank (no it’s not an elite boss!)
    * Left mouse drag does not move the player
    * Renamed talents to “class talents” and skills to “generic talents”
    * Restored 3 stats points, 2 class talent points and 1 generic talent point at birth
    * Tweaked a lot of talents to switch between class/generic
    * Tweaked a lot of classes have a better balance of class/generic talents
    * Replaced 2handed weapon talent “Crush” with “Blood Frenzy”
    * Fixed ranged defense stat to affect ranged attacks instead of melee ones
    * Remove out of focus sleeping mode to prevent the dreaded black screen bug
    * Increased exp curve
    * Health talent requires more CON
    * NPCs get some random resists as they levelup
    * Reduced Feather Wind defense bonus
    * PlayerRest interface can now be used to rest for various events
    * Fix Sun Flare damage
    * Resizing the window does not make mouse movement bug
    * Fyrk got more life
    * Staves do elemental damage
    * resolvers.rngtable{} added
    * If actors die from a DOT they wont act upon their death
    * Zone:makeEntity() now can accept a fifth parameter, if true it will filter by generating a probability table with the filter, this way there is no possibility of not getting an item that is possible to get
    * Rings of invisibility and amulets of telepathy now have a cost to using them
    * Sanity checks to level generators, thanks shoob
    * New class: ActorsSeenDisplay, it displays a list of currently seen actors
    * Tab will now switch between hotkey & actors seen display
    * Resting in water will fail if the player has no water breathing
    * Many character dump improvments by shani
    * New class: Alchemists, mage subclass, available from start
    * Note in the UseTalent dialog which talents are currently sustained
    * Fixed kinetic (now phase), of deflection, .. type of egos to not erase the previous stat of the object but add to it
    * All bosses are immmune to instant kill abilities
    * Bad shaders should not crash the engine, just not work

    Have fun!
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