T-Engine4 / ToME4 beta6 unleashed!

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  • DarkGod
    T.o.M.E. maintainer
    • Apr 2007
    • 130

    T-Engine4 / ToME4 beta6 unleashed!

    As promised here comes T-Engine4 and ToME4 beta6 ! See
    http://tome.te4.org/ http://te4.org/ http://blog.te4.org/

    OSX binaries will come hopefully tomorrow and the linux binaries are
    suspended for now until I find a good way to make them.

    This release is mostly beta5 without the bugs, plus a few other nice
    display things to make your wait worth it

    Changelog:

    * Fixes random crashes and load errors
    * Reworked the internal CMap, it now does not know what a terrain or an
    actor is, instead the map objects are just textures, positioned on a
    z-order, each map object can tell if it can be seen, remembered, ...
    * Trees are now made of two or more map objects, a patch of grass and
    one or more tree, randomly placed on the tile, to make forests look less
    tilish
    * Fix shaders to always use floats
    * Fix dual shot to only use 2 arrows
    * Random tree layout will try to place lower trees on top
    * Fixed FOV update when running
    * Don't allow jumpgate to work between levels
    * Fix lots of monsters that did not deal damage
    * Download without music (for slow connections) are available

    Have fun !
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