New Tome Player...

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  • dhegler
    Swordsman
    • Sep 2009
    • 252

    New Tome Player...

    I figured I'd try it...

    I ran 3.0 and it looked normal to me, then someone said I should play 2.3 since it was more stable. So, now I am playing it, but the town is all dark, and I don't even see a torch radius if I wield one.

    Are my settings messed up? I keep walking around the town, bumping into buildings to find their outlines. I figured maybe it was night and I had to wield a torch, but that didn't help.

    I have played Angband for years, so you are all probably laughing at me right now wondering what is wrong with me...

    Help!?!?!?
  • dhegler
    Swordsman
    • Sep 2009
    • 252

    #2
    So, now I went down the stairs in the town and killed everything, and came back up and now there is no light again and I can't see the outlines of the buildings. I must be doing something wrong... Is there some online help somewhere for ToME beginners? I found an essence of something in town, wands have goofy numbers next to them.

    I am sure I will greatly enjoy this if I can figure it out without reading a book.

    Comment

    • dhegler
      Swordsman
      • Sep 2009
      • 252

      #3
      After reading a little, does this have to do with me being a Zombie Rohanknight Swordmaster b/c I'm undead? Will I ever be able to see the floor even? I don't even see "." marks for the floor!

      Comment

      • SaThaRiel
        Adept
        • Nov 2009
        • 174

        #4
        Sorry, but i fear that this is the wrong forum to ask Tome questions. Maybe try the tome forum on their homepage? Also this seems to be "dead" since a while
        Proud candidate for the Angband Darwin Award!

        Comment

        • Psi
          Knight
          • Apr 2007
          • 870

          #5
          It is a long time since I played ToME, but that just sounds wrong to me. Vampires start at night, but I'm not aware that anyone else does. What does the time function tell you?

          Are you saying that the dungeon is fine though? Very weird.

          Comment

          • Remuz
            Apprentice
            • Apr 2007
            • 77

            #6
            As pointed out, you should try the official tome forums, where you might get more help.

            Regarding your problem, I ran into something similar, when running the game under Windows 7. I did not try too hard to solve the problem, so I have no solution to offer, unfortunately.

            Comment

            • dhegler
              Swordsman
              • Sep 2009
              • 252

              #7
              Originally posted by Remuz
              As pointed out, you should try the official tome forums, where you might get more help.

              Regarding your problem, I ran into something similar, when running the game under Windows 7. I did not try too hard to solve the problem, so I have no solution to offer, unfortunately.
              I thought someone said the ToME forums were dead or hacked or something... I can try there, I just value everyone here since I've followed this site recently.

              The dungeon didn't have "."'s either. Very weird, I could see my light effect on the walls, but the floor tiles did not show, and the little "p"'s running around in the dungeon appeared sporadically, as if they had some temporary invisible at times, especially that darn bandit. Once, I saw him way down the first hallway, and other times I could not see him until I was 2 squares away.

              I also saw that ToME had some weird effects with Vista and I'm assuming Windows 7, so maybe that is it too...

              Comment

              • Seany C
                Swordsman
                • Apr 2007
                • 283

                #8
                That does sound very odd - you would try deleting / remnaming the win.prf filed in the Pref folder - that works for some variants if the graphics are being odd for XP. Also, after deactivating the pref files, try toggling the graphics options in the menu-bar...

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #9
                  All undead characters start at nighttime.

                  It sounds to me like the graphic for '.' is missing somehow. I don't know how to go about debugging that issue. You should still need to wield a light source as normal (Vampires have an inherent radius-1 light, but every other race/class combination needs to provide their own), and it should illuminate things as normal.

                  Some enemies in the dungeon carry their own light sources, which would explain why you can see them from a distance.

                  Essences are for alchemy; you can safely delete them. Alchemy is only available to Alchemists (naturally), and is very broken.

                  If I recall correctly, the numbers next to wands are their min and max spell levels -- so a wand of Manathrust (1|15) can cast Manathrust anywhere from level 1 to level 15, depending on your Magic Device skill. I could be wrong though. You will want to invest at least around 15-20 points in Magic Device so you can activate rods and artifacts reliably; might as well do it early and get some mileage out of wands while you're at it.

                  Comment

                  • escapee
                    Rookie
                    • Jan 2010
                    • 1

                    #10
                    Like someone mentioned, it's the win "font-win.prf" file. You can either delete it, and live with all-ascii visuals, or edit it and comment out the lines affecting the ground tiles. They have obvious names like sand and cobblestones etc. Just add a "#" before the lines in question.

                    Comment

                    • dhegler
                      Swordsman
                      • Sep 2009
                      • 252

                      #11
                      Originally posted by escapee
                      Like someone mentioned, it's the win "font-win.prf" file. You can either delete it, and live with all-ascii visuals, or edit it and comment out the lines affecting the ground tiles. They have obvious names like sand and cobblestones etc. Just add a "#" before the lines in question.
                      I removed that file and it started to work much better. Looks fine now. Just now getting used to gameplay. Like why My pt (I guess piety) went from not being there to -75 by walking around the dungeon. I get 1 back every time I kill the townsfolk... I'll Google piety tome I guess...

                      Comment

                      • bio_hazard
                        Knight
                        • Dec 2008
                        • 649

                        #12
                        Originally posted by dhegler
                        I removed that file and it started to work much better. Looks fine now. Just now getting used to gameplay. Like why My pt (I guess piety) went from not being there to -75 by walking around the dungeon. I get 1 back every time I kill the townsfolk... I'll Google piety tome I guess...
                        The in-game help files have a lot (but not all) of the info you'll need. It's worth checking there first. There's also the forums, which are good places to ask questions (although may not be the best for searching right now, as it lost many of it's old threads after hackers got in and then the forums were upgraded). There's also the Tome Wiki, which is a good place to go for some of the spoiler info.


                        Piety for some of the gods decreases over time, or can decrease for doing other things that anger them. Negative piety is pretty normal early in the game. By the time you are strong enough to wade through some of the monster-rich dungeons you'll have it up in no time.

                        Note that if things seem pretty overwhelming at first, you can always play with no god, or an "easy" god that doesn't have the incessant piety drain. Once you get the handle on your other skills and spells, then worry about prayer...

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #13
                          The killerbunnies spoilers (scroll down to "Spoilers") are very helpful; the in-game help is merely quite helpful. Several of the gods will gradually reduce your piety over time, and all will reduce it quickly when praying. Since you mention getting piety when you kill townspeople, you're probably worshipping Melkor. He's easy to please; just slaughter everything in sight. Negative piety is not a huge deal unless it gets really massively negative (like, into the -5000 range).

                          Quick gods spoilers:
                          * Eru: the mage's god. Requires blunt weapons, boosts INT, WIS, and max MP as your piety increases. Gives knowledge spells.
                          * Melkor: works for anyone. Boosts STR/CON and saps INT/WIS as piety increases. Provides access to the Udun magic school (containing Drain and Genocide, both very handy), and at 5000+ piety, can autocast the Curse spell in melee, which just makes combat a joke (but you do have to boost Prayer a bunch to make this useful).
                          * Tulkas: works best for warriors. Boosts STR/CON and helps melee accuracy as piety increases. Divine Aim triples melee damage for a few blows. Gives access to Earth school (big spells: Stone Skin and Stone Prison).
                          * Manwe: general-use. Boosts speed as piety increases. I haven't used him in ages, but I hear he's pretty good.
                          * Yavanna: is a pain to worship (you pretty much have to chain-charm wild animals to gain piety), and doesn't provide many useful abilities. Don't bother.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            #14
                            Eru is great for archers, too.
                            Since they have huge damage output, detection is a big win. You get piety just by existing, so it's easy to keep him happy.

                            Comment

                            • Malice
                              Rookie
                              • May 2009
                              • 6

                              #15
                              Have a read of Lord Dimwit's Advanced Strategy Guide if you haven't already. There is a lot of useful information in it.

                              Comment

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