Hi all,
I have got issues playing the latest sil-q pull from github:
- some traps like flash never(!) trigger
- there are items that can "betray" you; I could not find any information on how this betrayal works
- it seems that "your mind turns inward" does not show resistance to bleeding
I have got issues playing the latest sil-q pull from github:
- some traps like flash never(!) trigger
- there are items that can "betray" you; I could not find any information on how this betrayal works
- it seems that "your mind turns inward" does not show resistance to bleeding
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