Sil-Q 1.5 beta, first release
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I'm also using 64-bit Windows 10 Home, and using ctrl does seem to deactivate the number keys for me as well. The arrow keys still work with ctrl just fine though. Using ctrl with vi keys doesn't work as expected either.Comment
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Finally beat the beta! Had another thought about the lategame balance; remove Bane? Rauko-bane pretty much trivializes most of the dangerous and mobile enemies in the depths.
Also the Oaths seem plain bad in its current form. Too many hoops to jump through for a single stat-point, especially since Power and the various stat booster abilities exists. Vengeance is plenty strong though, pretty much a guaranteed criticals vs the enemies that matter.Comment
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Also the Oaths seem plain bad in its current form. Too many hoops to jump through for a single stat-point, especially since Power and the various stat booster abilities exists. Vengeance is plenty strong though, pretty much a guaranteed criticals vs the enemies that matter.
However I'm open to the possibility some or all Oaths need boosted.
Silence - an additional Dex point late game is probably worth 4K XP, maybe more, based simply on the cost of melee, evasion and stealth. Assuming other Will skills are taken and the Oath costs 1.5K or 2K, it's a 2K discount. This has to be set against not taking songs. For elves this makes little sense, and with Whetting as it is I think even Edain would prefer the songs. Post Whetting replacement it improves but Silence may still need more love. I would appreciate others weighing in.
Honour - an additional Str point is very relevant if you have a weapon that can make use of it, but the balance currently favours Whetting a bit I think and hence lighter weapons. This may improve but the annoyance factor of enemies escaping may require a bigger bribe.
Mercy - this is already strong for pacifists, who will happily take every Gra point they can get. Potentially also relevant on an Elbereth build. The restriction is very painful for non-stealthy characters without Elbereth. I am reluctant to boost this as I think it's one of the most obvious Will tree picks for pacifists already.Comment
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So some stuff from my latest play through.
The new block is very strong. If you get to whirlwind with block/heavy armour you can really tank a lot. It's probably ok, it gets ridiculous but so does flanking + ZOC.
The duration on fear is very annoying. I'm not sure if its the initial duration or the max duration, probably the later. I did multiple laps of a dungeon wielding Boldogs spear with a couple of darting horrors waiting for it to wear off & it didn't. I gave up and left the level & it still lasted long enough that I thought my character might of been bugged.
Killed Morgoth with Dramborleg & a shield. Was weaker then what a big 2-hander would of done but also a lot safer. I guess that's a fair trade off.Comment
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The duration on fear is very annoying. I'm not sure if its the initial duration or the max duration, probably the later. I did multiple laps of a dungeon wielding Boldogs spear with a couple of darting horrors waiting for it to wear off & it didn't. I gave up and left the level & it still lasted long enough that I thought my character might of been bugged.
Looks like everything was settled inside a couple of hundred turns even so, which is quite light by the standards of some historical Morgoth-duels.Comment
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Thanks for the heads up. Much as I'm glad to see whirlwind viable, that does suggest high protection builds are getting extremely solid. Not the worst possibility as you say, high evasion has ruled the roost for quite a while. However I'm a wee bit concerned that it's making it easier for new players to build a tin can that's very hard to open but which does relatively little damage, making combat into a bit of a slog. Does this seem plausible?Comment
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