Sil-Q Tileset

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  • tangar
    replied
    looks great. Is `stairs down` are from DCSS? (it's fun, as it's CC0; I use stuff from there too in my tileset)

    please could you share some technical details? what the size of this tileset? which licence?

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  • Infinitum
    replied
    I like the color scheme! I'm having some trouble figuring out what the player character is looking at in the lower left though. A leather armor, a tangletorn (?) and 4.. wolves? The perspective seems a little bit off.

    Also the orcs seem generally as tall as and bulkier than the player sprite, which doesn't seem quite right to me. I always imagined Tolkien's orcs to be more similar to "modern" fantasy goblins (which is also a synonym for them in Bilbo and other sources). The Uruks are described as taller (almost the height of a man) and more powerful, but those don't appear until the late second age iirc.
    Last edited by Infinitum; April 10, 2020, 10:45.

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  • mibert
    replied
    Cool stuff, thanks. Looking forward to giving it a try.

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  • MicroChasm
    started a topic Sil-Q Tileset

    Sil-Q Tileset

    I have been working on a tileset for Sil-Q for the past few months, and Quirk has been very patient in helping me put it together. I wanted to share some preview images with everyone. Let me know if you have thoughts on it!

    Here is link to some screenshots:
    Sil-Q Screenshots

    I have two goals for this tileset: readability and accuracy.

    By readability I mean that I want the tiles to be clean, clear, and recognizable even in your peripheral vision. No two tiles should look too similar, and they shouldn't bleed or blend into one another when adjacent. If you are quickly attacking through a group of orcs and Orcobal appears in the corner of the screen, you should see him immediately.

    By accurate, I mean that the tiles should reflect both the Tolkien lore that they are based on, as well as reflect the experience of playing Sil-Q. For example, more difficult monsters are larger (more or less), and monsters with draining attacks are all purple to signify this attack type. Special monsters are more intricate and slightly brighter. This isn't meant to be a general tileset for Angband games; it is specifically a tileset for Sil. I reserve the right for artistic liberty of course.

    None of the tiles should be considered to be final. I have made a tile for just about everything, but I am consistently tweaking, reworking, or redoing them.

    I am open to critiques and criticism. Some of you have been playing Sil for a lot longer than me, or have different artistic sensibilities, and I'd like to hear what you have to say.

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