Complete N00b's Journey: The Series

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  • wizard44
    Apprentice
    • Mar 2019
    • 74

    #16
    Thank you everyone for your posts.

    I decided to stick with Basil’s Stealth Singer, since the build actually has a template on what tactics to follow. I felt that the listen skill was worth trying at the start to see if I can at least get some basic progress. I am relatively proud to say that the character DID make it to 250 feet, which means that the Ragorlin is now worthy of having an exclusive thread! Check it out below.

    Comment

    • wizard44
      Apprentice
      • Mar 2019
      • 74

      #17
      Well, a group of crebain manages to screw up Ragorlin’s promising progress by noticing, surrounding, and killing the character. After cursing my luck at not being able to evade the crebain before that happened, I move on to randomly generating the final character.

      Complete N00b's Journey: Character #4

      The RNG is relentless in giving me a raw deal, as it gives me Embar, a Male Edain from the house of Beor. The stat generation isn’t too good either. But hey, life gives you horrible situations more often than not, so you gotta make the best of it.

      So what’s the best build for this character? Should I go for the pacifist route again? Or go for something like clouded’s Edain Hador build according to the video of silstreamer. The latter involves giving the character 8 melee and 8 evasion points, then 3 perception points to prepare for Keen Senses.

      Of course, I don’t imagine the character getting to 250 ft, which is the first goal for this character to achieve. Upon the death of this character, my journey will come to an end and I will post my overall experience of the game in this thread, which some may call a review.


      The starting details have been posted to the following Angband ladder link below:


      As always, feel free to offer any input for this character.

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #18
        If this really is your last try, why not use a non-random character? 1233 is pretty much blah across the board, though possibly sybtlety? But 1332 would be easier for that, as it cuts your melee and evasion costs in half.

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        • HugoVirtuoso
          Veteran
          • Jan 2012
          • 1237

          #19
          @Wizard44

          You should play at angband.live. Maybe after this 4th one, start playing over there live so some of our Sil colleagues can help out
          My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
          https://www.youtube.com/watch?v=rwAR0WOphUA

          If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

          As of February 18th, 2022, my YouTube username is MidgardVirtuoso

          Comment

          • Quirk
            Swordsman
            • Mar 2016
            • 462

            #20
            Yeah, I feel your randomisation has led to a very non-standard way to play the game: twice picking the highest difficulty options and making them much harder by pushing them out of the most playable band of stats.

            I hope you've managed to enjoy yourself anyway, though I can't help but think that your approach is liable to prove quite frustrating over time. Sil is not an easy game and new players are liable to find themselves with quite a steep learning curve even when starting with a melee Noldor.

            Comment

            • wizard44
              Apprentice
              • Mar 2019
              • 74

              #21
              Thank you for the input folks.

              Pete Mack: This is part of my policy that you can’t scum your birth strengths and weaknesses in real life. It’s a longtime creed of mine that part of life’s challenges is to deal with the things that you are dealt with.

              Hugo the Great: I’ve heard of angband.live. However, I will not be playing any more characters after this, and will be moving on to Pixel Dungeon, the last game on my second roguelike tour of duty.

              Quirk: Yeah, I’m aware that my approach is a non-ideal way to play the game. I’m actually going to go into more detail on my thoughts into this in my review of this game.

              Surprisingly, this character actually managed to get to 250 feet, meaning that Embar will now get an exclusive thread! Check it out below.

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #22
                Originally posted by wizard44
                Pete Mack: This is part of my policy that you can’t scum your birth strengths and weaknesses in real life. It’s a longtime creed of mine that part of life’s challenges is to deal with the things that you are dealt with.
                I'm curious what you'd think of a hypothetical game where it was literally impossible to win without putting a lot of care into your starting race/class/stats/etc.?

                Mind you, I'm not saying that's the case in Sil. You're just making an already-hard game even harder.

                Comment

                • fph
                  Veteran
                  • Apr 2009
                  • 1030

                  #23
                  Originally posted by wizard44
                  My random character generation will involve randomly choosing the character's name, sex, history, age, height, weight, race, and house. For allocating my stat points, I randomly chose one of the four stats until I spent all 13 points. The reason why I do this is my general policy regarding roguelikes, which is to leave every starting circumstance "at birth" to chance whenever possible ... after all, trying to scum for the highest stats or play the most uber powerful race/class combo is getting far too close to save-scumming in my book. After all, you can't just reroll life's board such that you're born into a wealthy family or a family with superior genes. Dealing with such hardships from your starting circumstances, I say, is supposed to teach you about life and about the necessary need to adapt or die. The starting experience points, however, will not be spent until the character is fully generated and proper guidance is given by at least one member. This exception is because experience is technically a post-birth resource, making it a resource that I am okay controlling to some extent.
                  Notice that this is not how real life works in practice, if that's your goal. You first know your starting 'stats', and then these stats determine if you become a nuclear engineer or a pro football player or a TV presenter. In addition, you will train some of these stats depending on your career path: the football player will spend time in the gym (+STR,CON), the TV host will take public speaking lessons (+CHA). This notion fits well class stat bonuses.
                  So, just my two cents, but if you want to simulate real life you should randomize your race and the decision how to spend your starting stat bonuses, and then choose your class based on them. (Sil is perhaps the only game where this idea does not fit thematically, since it has 'houses' rather than classes.)
                  Last edited by fph; November 18, 2019, 16:59.
                  --
                  Dive fast, die young, leave a high-CHA corpse.

                  Comment

                  • wizard44
                    Apprentice
                    • Mar 2019
                    • 74

                    #24
                    Derakon: My personal opinion is that games where it was impossible to win without picking a certain race or class is too much of an extreme for me to get into. For one, if it is literally impossible to win with a certain race or class, that option shouldn’t exist. I mean, nobody wants to pick a race that literally says “You lose!” and takes you back to the starting screen. Granted that’s a huge extreme, but I believe in games that allow you to win with every combination of race and class. Fortunately, the great majority of roguelikes, including this one, provide a credible path, although it will be very difficult for certain combinations, to do just that. Trying to find out these paths is part of the fun. Hell, that’s what I did for vanilla Angband.

                    Fph: That’s a very interesting explanation of real life, and there are quite a bit of truths there. The only problem with that analogy is that in some games (Nethack comes to mind due to partial randomness) you don’t precisely know which stats you start out with before you have to pick your class. For those games, I do think random class selection is justified, although this is an imperfect fix. For this game, I did randomly choose my race and starting stat bonuses to simulate life. As for the houses, I made a judgement call and randomized that since the house (or caste if you want to be historical) you were born in is beyond your control and selected from birth.

                    Anyway, my fourth character got killed, so it is now time for a brief review from a n00b’s perspective (or an outsider if you want a more polite term used):

                    Complete Noob’s Journey: Epilogue

                    The game definitely has promise, and I can see why there is so much interest in it, since there are a lot of mechanics that often force you to think outside the traditional box that one might develop from traditional hack and slash games. My only concern is that getting into the game requires selecting a single race (the Noldor) and sticking to certain stat distributions and builds for the gameplay experience to be reasonable. Now, I understand the races are supposed to be difficulty levels, but for a total newcomer to roguelikes, this knowledge is counterintuitive. If a person’s imagination has a secret affinity to be a dwarf or a human, they might want to instinctively select these races without consideration to difficulties. It also is not rather obvious on what skills to get when pursuing a certain build, and trying to properly allocate experience requires quite a bit of research (through either youtube or forum posts) or direct consultation with other users.

                    One minor gripe is that there should be a way to force chests open (like you can with doors) by either kicking them or throwing them against the wall. In a lot of roguelikes, such an option was open when picking the lock failed, albeit at the cost of destroying some of the items’ contents.

                    I think that the in-game tutorial and tips to get new players started is a very big help and a plus in general, as the actual gameplay itself can easily hook players given enough time. I also like the simplification, realism, and accuracy to Tolkien’s writing that the game adheres to, which further adds to the authentic experience. The art in the manual in particular is totally killer as well.

                    My conclusion? The game is well thought out and is an excellent game to play for roguelike fanatics. It is really immersive and plays to our genuine fantasy tastes while keeping things realistic in the right way. It occupies a unique niche in the world of roguelikes, which stays in your mind once you experience it. The learning curve can be a tad too difficult for quite a few players to enjoy, though. The game really has made an excellent attempt of smoothing it out, though, at the severe expense of player choice. My overall ability and knowledge in the game, however, falls squarely on the Poor category, since I only managed to get to the 350 ft level at best.

                    I would like to thank all of you for giving me tips and support for playing this game, some of you which I must renew my gratitude for those of you that know me in my vanilla Angband experience. And the community is certainly a great one to get involved in for both this game and Angband, and I wish you all the best of luck moving forward.

                    So now, I will move on to my final game in my second roguelike tour of duty: Pixel Dungeon. I don’t suppose anyone has any input on how to survive for that game? If anyone does, I’d appreciate any such tips.

                    Comment

                    • HugoVirtuoso
                      Veteran
                      • Jan 2012
                      • 1237

                      #25
                      To be honest, making it to 350ft on your only 4th attempt ever (if that's the actual case) is quite impressive.
                      My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                      https://www.youtube.com/watch?v=rwAR0WOphUA

                      If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                      As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                      Comment

                      • Quirk
                        Swordsman
                        • Mar 2016
                        • 462

                        #26
                        Originally posted by wizard44
                        Now, I understand the races are supposed to be difficulty levels, but for a total newcomer to roguelikes, this knowledge is counterintuitive. If a person’s imagination has a secret affinity to be a dwarf or a human, they might want to instinctively select these races without consideration to difficulties.
                        To be honest, if you've read the source material, you might already have the impression that elves are easy mode, and it's definitely described as such in the manual.

                        Originally posted by wizard44
                        It also is not rather obvious on what skills to get when pursuing a certain build, and trying to properly allocate experience requires quite a bit of research (through either youtube or forum posts) or direct consultation with other users.
                        Well, there isn't really one correct way to build. Different players will choose different options. Some things work together better than others. One thing I think is a bit awkward with Sil is that heavy early investment in abilities is a bit of a trap for melee characters, and often a new player will do better by investing solely in the skills for the first few hundred feet.

                        Originally posted by wizard44
                        The learning curve can be a tad too difficult for quite a few players to enjoy, though.
                        You may have experienced a little more difficulty than most, but I would agree that the early levels are a bit brutal in original Sil (Sil-Q has toned down difficulty early, and lifted it a bit in the late game).

                        There are unfortunately various legacies of Angband past buried in that overly complex keyboard layout. I much prefer Brogue's scheme, but I really don't want to support another set of key bindings, so I've been leaving the controls as they are with Sil-Q despite their somewhat arbitrary and off-putting nature.

                        If there are other things you can think of that make the game difficult to adjust to, I'd be glad to hear details.

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