Killing Morgoth in Melee?
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8 points in smithing + Weaponsmith, Artifice, Masterpiece is only 6600 xp though (5900 if you go through the hassle of making a Masterpiece Hammer), and gets you a 4d5 Sharp Greataxe with a few picked up smithing boosters, as well as a free action (and see invisible) shortbow (in case you don't pick up that new free action longbow artifact).Comment
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8 points in smithing + Weaponsmith, Artifice, Masterpiece is only 6600 xp though (5900 if you go through the hassle of making a Masterpiece Hammer), and gets you a 4d5 Sharp Greataxe with a few picked up smithing boosters, as well as a free action (and see invisible) shortbow (in case you don't pick up that new free action longbow artifact).Comment
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These discussions always get confusing as people use the word "smith" to mean a lot of different things. My current run is doing a fair bit to convince me that brute force melee/evasion on the fingolfin is still king, at least in terms of simplicity. Though it'll still be a couple of days before I get a chance to test if it's enough for a kill.
I agree jeweller and extra lights is strong. Getting caught in the dark has always been the no. 1 killer of experienced players. Also there's shadow cloaks, these are just crazy, if you can find a way to still see...Comment
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My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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Multiple lamps are beneficial because you can drop them on the floor around you and significantly increase your light level. I am not sure I love this interaction, but the game would be a good deal harder without it (perhaps the light radius of various things would need buffed to compensate).Comment
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