Sil-Q 1.4.1 release

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  • Quirk
    Swordsman
    • Mar 2016
    • 462

    #46
    Originally posted by Destragon
    Some sort of rework of magic staves could also be very interesting, although complicated to think about. Was the flame scepter the only item that could have the flame enchantment? Would be a shame if that effect couldn't be salvaged.
    There is a flame-branded artefact sword, and a canny smith can make their own flaming weapon with Artifice.

    I would like to rework staves at some point. Their dual existence as quarterstaffs and limited-charge magic wands vaguely annoys me. I appreciate the tactical value of consumables, but they sort of hint at wizard spells that in Tolkien had little to do with the staff and a lot to do with the wizard. It's difficult however to come up with consumables that both feel authentic to Tolkien and have valuable effects other than healing.

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    • seraph
      Adept
      • Jan 2016
      • 120

      #47
      how about pipe weed? not sure about any mechanical effect though.

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      • Infinitum
        Swordsman
        • Oct 2013
        • 315

        #48
        Words of Power! They could conceivably replace all other consumables with little to no mechanical changes, and the player memorizing and utilizing scattered words of power makes for a more compelling mental image than him packratting magical doodads strewn around the place.

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