Sil-Q 1.4.1 release

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  • Quirk
    replied
    Originally posted by wobbly
    Bit of a request. I had a room with sunlight & a phantom in it, so I played around for a bit trying to work out what was actually happening mechanically & ... I guess I could of looked at the rolls window, but it's actually a little unclear? I mean one of the nice things in the original is that for the most part mechanics were clear if you read the manual. So I checked before I embarrassed myself & hey nice a Sil-Q manual, unexpected, but I couldn't find it there either. Is it just an extra light radius? If it is it doesn't display on the character sheet if I stand in it.
    Good point well made. Standing in sunlight increases the existing light based penalty for light sensitive creatures to hit you by 3 (it didn't make sense to me to have you see further by standing in sunlight), and light sensitive creatures and undead cannot cross sunlight. I'll make an update to the next version of the manual.

    The penalty starts as the light you have minus two, so adding three light when you're carrying a torch will be a -3 penalty (I calculated this as -2 initially but forgot to track the base light in a lit room).

    I think I've neglected to add the calculation into darkness resistance - this interaction is unlikely to come up as darkness creatures exist much deeper than sunlight will usually be seen. I'll fix it anyway for the next release, possibly basing it more explicitly off the way Inner Light works.
    Last edited by Quirk; December 27, 2018, 12:24.

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  • wobbly
    replied
    Bit of a request. I had a room with sunlight & a phantom in it, so I played around for a bit trying to work out what was actually happening mechanically & ... I guess I could of looked at the rolls window, but it's actually a little unclear? I mean one of the nice things in the original is that for the most part mechanics were clear if you read the manual. So I checked before I embarrassed myself & hey nice a Sil-Q manual, unexpected, but I couldn't find it there either. Is it just an extra light radius? If it is it doesn't display on the character sheet if I stand in it.

    Leave a comment:


  • Quirk
    started a topic Sil-Q 1.4.1 release

    Sil-Q 1.4.1 release

    A new release, just in time for the holidays!

    Archery has been overhauled. Dedication and Deadly Hail made it from the beta. Running Shot and Steady Hands didn't. Two new skills replace them, Blessing of Orome and Fletchery. I have wavered back and forth on how powerful Blessing of Orome is. Currently it's placed quite close to the start, skills-wise, because it's easier to get people to investigate it if it only takes a small investment.

    The first level has also been overhauled, and has a new enemy and new terrain which both feed into Sil's light-matters theme. The new terrain may occur occasionally a little deeper in the dungeon, becoming rarer the deeper you get.

    There are a number of quality of life improvements - starting with a sword equipped, staircases not falling through if you take them too fast on the ascent, staves no longer require a Will check, it's less likely to lose loot dropped on a crowded floor. There are many little bugfixes including level generation trying harder to generate a route downward that isn't blocked by a chasm and Song of Oaths not crashing the game.

    Morgoth will be a little more challenging on the ascent - he arrives on the level a little closer to you than he did before. The more Sils you have the more closely he will pursue you.

    Play. Enjoy. Have a merry Christmas.

    Get it here:
    A new release, just in time for the holidays! Archery has been overhauled. Dedication and Deadly Hail made it from the beta. Running Shot and Steady Hands didn't. Two new skills replace them, Bless...


    Thanks are due to a great many people including wobbly, Hugo, MITZE, Angriath, Jamba and Blinkhog.

    I note incidentally that I didn't list all the bugfixes in the changelog - so double-identifying Esgalduin and wrath have been fixed, they just didn't get listed.
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