Really loving this game, finding it incredibly addictive. Still trying to get the game going with a smith build (Dwarf), but it's rough going. The two most successful builds I've had were for an archer (who died when she ran out of arrows) and a smith who lucked into some decent equipment and invested a lot of points into melee/evasion.
Some thoughts and questions.
1. Why does the Power ability reduce likelihood of critical hits? Are the bonus damage sides really that powerful?
2. I notice there are a couple of specific options for building specific weapons like Polearm Mastery and Impale. What are the odds we could get something for axes and/or hammers and/or the more oddball weapons like quarterstaffs and scepters?
3a. Typical stats for Naugrim (Nogrod) are 2/3/5/2, invest 3/3 in melee/evasion, 7 into smithing, put the rest of the XP into unlocking Armorsmith, Enchantment, and Expertise. Sometimes I'll unlock Weaponsmith, too, as early game success for me seems to rely on getting a weapon on Gondolin. Suggestions on how to improve this?
3b. My typical lifespan as a Naugrim is: respawn, die within about 10 minutes, reroll a couple more times until I can get to the forge at 100 ft. Any suggestions for survival early on?
4. What items should I be building at the first forge? Typically, I'll go for shield of deflection and some decent leather armor/boots.
5. Are axes worth it with axe proficiency? I'm not sure the +1 Naugrim receive is worth the penalty they receive to attack rolls otherwise.
6. What melee abilities are best early on? I've been doing Charge for certain as the bonus to-hit and damage seem to work out quite well. Zone of Control is good but I have a difficult time tricking enemies into moving adjacent.
Some thoughts and questions.
1. Why does the Power ability reduce likelihood of critical hits? Are the bonus damage sides really that powerful?
2. I notice there are a couple of specific options for building specific weapons like Polearm Mastery and Impale. What are the odds we could get something for axes and/or hammers and/or the more oddball weapons like quarterstaffs and scepters?
3a. Typical stats for Naugrim (Nogrod) are 2/3/5/2, invest 3/3 in melee/evasion, 7 into smithing, put the rest of the XP into unlocking Armorsmith, Enchantment, and Expertise. Sometimes I'll unlock Weaponsmith, too, as early game success for me seems to rely on getting a weapon on Gondolin. Suggestions on how to improve this?
3b. My typical lifespan as a Naugrim is: respawn, die within about 10 minutes, reroll a couple more times until I can get to the forge at 100 ft. Any suggestions for survival early on?
4. What items should I be building at the first forge? Typically, I'll go for shield of deflection and some decent leather armor/boots.
5. Are axes worth it with axe proficiency? I'm not sure the +1 Naugrim receive is worth the penalty they receive to attack rolls otherwise.
6. What melee abilities are best early on? I've been doing Charge for certain as the bonus to-hit and damage seem to work out quite well. Zone of Control is good but I have a difficult time tricking enemies into moving adjacent.
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