Yeah packs of fast erratic movers like wolves or cats have a habit of getting in the way of your patterns & if you're ZOCing being fast is a mixed blessing. Often it can be easier to hold pattern at the same speed.
I like sprinting more with charge+flanking. I tend to use strafing runs more then circles. It's simpler & also easier to adjust to changing circumstances. When you do a line through the centre of a room you have a lot more room to maneuver if you need to break away. Circles tend to move you closer to the corner of the room, it's easier to end up cornered & harder to change directions.
Re Crowd Fighting, I usually take this at some point though quite often that's just before the throne room. It's got a similar thing to parry going on where you do the maths & work out which is cheaper, the raw evasion or the ability.
I like sprinting more with charge+flanking. I tend to use strafing runs more then circles. It's simpler & also easier to adjust to changing circumstances. When you do a line through the centre of a room you have a lot more room to maneuver if you need to break away. Circles tend to move you closer to the corner of the room, it's easier to end up cornered & harder to change directions.
Re Crowd Fighting, I usually take this at some point though quite often that's just before the throne room. It's got a similar thing to parry going on where you do the maths & work out which is cheaper, the raw evasion or the ability.
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