help my archer survive

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  • mibert
    Apprentice
    • Mar 2016
    • 57

    help my archer survive

    Hi all, this is my best archer so far, but around the current depths of 600-700 i'm basically just running away from most things.

    Any advice is welcome

    Thanks!

    Code:
      [Sil 1.3.0-mpa Character Dump]
    
     Name   J             Age    3,008       Str   1 =  2      -1
     Race   Noldor        Height             Dex   6 =  5          +1
     House  Feanor        Weight             Con   5 =  4  +1
                                             Gra   3
    
     Game Turn    9,085   Melee  (+15,2d6)   Melee       15 =  0  +6  +1  +8
     Exp Pool     1,235   Bows   (+21,2d6)   Archery     21 = 14  +6      +1
     Total Exp   28,735   Armor [+17,7-18]   Evasion     17 =  7  +6  +4
     Burden       110.1                      Stealth     15 =  8  +6  +1
     Max Burden   120.0   Health     49:49   Perception  10 =  7  +3
     Depth         700'   Voice      34:34   Will         3 =  0  +3
     Min Depth     400'                      Smithing     6 =  2  +3      +1
     Light Radius     2                      Song         3 =  0  +3
    
     You are one of two children of a smith from the house of Feanor. You
     have light grey eyes, straight black hair, and a fair complexion.
    
    
    
    
    
    
      [Equipment]
    
    a) a Longsword (Defender) (+1,2d5) [+2] 2.0 lb
       It cannot be harmed by the elements.  
    b) a Longbow (+0,2d5) 2.0 lb
       It can shoot arrows 18 squares (with your current strength).
    c) a Ruby Ring of Accuracy (+2)
    d) an Emerald Ring of Protection [+0,1d2]
    e) a Dragon Tooth Amulet of Constitution <+1> {cncon}
       It increases your constitution by 1.  It sustains your 
       constitution.  
    f) a Brass Lantern (5222 turns)
    g) Leather Armour [+0,1d4]
    h) a Cloak of Protection [+1,1d1]
       It cannot be harmed by the elements.  
    i) a Kite Shield of Protection (-1) [+0,1d7]
       It cannot be harmed by the elements.  
    j) a Helm of Clarity [-1,1d2] {clarity}
       It provides resistance to confusion, stunning, and 
       hallucination.  
    k) a Set of Gauntlets of Swordplay (-1) [+0,1d1]
       It grants you the ability: Parry.  
    l) a Pair of Boots of Softest Tread [+0,1d1] <+3>
       It improves your stealth by 3.  
    m) 56 Arrows
       They can be shot 18 squares (with your current strength and bow).
    n) 20 Arrows (Poisoned)
       They are branded with venom.  They can be shot 18 squares
       (with your current strength and bow).
    
    
      [Inventory]
    
    a) a Thorny Herb of Rage
    b) a Yellow Herb of Healing
    c) 3 Fragments of Lembas
    d) a Clear Potion of Miruvor
    e) 6 Murky Brown Potions of Orcish Liquor
    f) a Crimson Potion of Clarity
    g) an Azure Potion of Voice
    h) 4 Brilliant Blue Potions of True Sight
    i) 4 Grey Potions of Slow Poison
    j) 2 Brown Potions of Quickness
    k) a Shimmering Potion of Elemental Resistance
    l) a Smoky Potion of Dexterity
    m) a Copper Speckled Potion of Grace
    n) a Beech Staff of Light (5 charges)
    o) an Ebony Staff of Sanctity (4 charges)
    p) a Golden Staff of Revelations (5 charges)
    q) a Gnarled Staff of Warding (3 charges)
    r) a Cloak of Warmth [+1] {warmth or chill}
       It provides resistance to cold.  
    s) a Longsword of Doriath (+0,2d5) [+1] 3.0 lb
       It slays wolves and spiders.  
    t) a Mattock (-5,5d2) <+2> 11.0 lb
       It improves your tunneling by 2.  It requires both hands to
       wield it properly.  
    u) 19 Arrows of Piercing
       They cut easily through armour.  They can be shot 18 squares
       (with your current strength and bow).
    v) 99 Arrows
       They can be shot 18 squares (with your current strength and bow).
    w) 99 Arrows
       They can be shot 18 squares (with your current strength and bow).
    
    
      [Abilities]
    
    Precision
    Versatility
    Dexterity
    Dodging
    Sprinting
    Disguise
    Exchange Places
    Keen Senses
    Lore-Keeper
    Lore-Master
    Weaponsmith
    
    
      [Enemies]
    
      7 / 14  Wolf                                    
      0 /  9  Tanglethorn                             
      6 /  8  Orc                                     
      5 /  5  Grimhawk                                
      1 /  2  Orc scout                               
      3 /  3  Spider hatchling                        
      1 /  1  Blue serpent                            
      9 / 30  Orc soldier                             
      0 / 12  Madthorn                                
      6 /  8  Gorcrow                                 
     12 / 27  Orc archer                              
     11 / 20  White wolf                              
      3 /  3  Red serpent                             
      4 / 65  Orc warrior                             
      1 /  4  Sword spider                            
     10 / 11  Crebain                                 
      0 /  2  Orc thief                               
      1 /  1  Nightthorn                              
      1 /  1  Green serpent                           
      2 / 13  Mountain troll                          
      0 /  2  Tattered wight                          
      0 /  7  Orc champion                            
      1 / 24  Easterling warrior                      
      3 /  6  Hummerhorn                              
      0 /  2  Orc captain                             
      8 / 20  Warg                                    
      1 /  1  Grave wight                             
      4 /  5  Dark serpent                            
      9 / 14  Whispering shadow                       
      5 / 10  Distended spider                        
      2 / 17  Easterling archer                       
      3 /  3  Twisted bat                             
      (slain) Othrod, the Orc Lord 
      2 /  7  Snow troll                              
      2 / 12  Giant                                   
      (seen)  Uldor, the Accursed 
      2 /  7  Easterling spy                          
      0 /  2  Shadow bat                              
      1 /  7  Sulrauko                                
      0 /  2  Fire-drake hatchling                    
      (seen)  Ulfang the Black 
      1 / 24  Werewolf                                
      0 /  1  Shadow spider                           
      1 /  4  Shadow                                  
      0 /  1  Sapphire serpent                        
      (seen)  Gilim, the Giant of Eruman 
      0 /  1  Ruby serpent                            
      1 /  6  Ringrauko                               
      0 /  1  Deathblade                              
      (slain) Nan, the Giant 
      0 /  1  Cave troll                              
      0 /  5  Cat warrior                             
    
    
      [Notes]
    
    J of the Noldor
    Entered Angband on 21 Oct 2017
    
       Turn     Depth   Note
    
          0     50 ft   (Versatility)
          0     50 ft   (Disguise)
        691    100 ft   (Weaponsmith)
        759    100 ft   Made a Longsword (+0,2d5) [+1]  2.0 lb
        833    100 ft   Made a Longbow (+0,2d5)  2.0 lb
        902    100 ft   Made a Mattock (-5,5d2) <+2>  11.0 lb
      2,650    250 ft   Fell through a crumbling stair
      3,305    350 ft   (Dodging)
      3,305    350 ft   (Sprinting)
      4,240    450 ft   (Exchange Places)
      4,240    450 ft   (Precision)
      4,244    450 ft   Encountered Othrod, the Orc Lord
      5,969    450 ft   (Dexterity)
      6,452    500 ft   Slew Othrod, the Orc Lord
      6,771    500 ft   Fell through a false floor
      7,075    550 ft   Encountered Ulfang the Black
      7,124    550 ft   (Keen Senses)
      7,799    550 ft   Encountered Gilim, the Giant of Eruman
      8,159    550 ft   Encountered Uldor, the Accursed
      8,272    600 ft   (Lore-Keeper)
      8,365    650 ft   (Lore-Master)
      8,970    650 ft   Fell through a crumbling stair
      9,018    700 ft   Encountered Nan, the Giant
      9,039    700 ft   Slew Nan, the Giant
      9,039    700 ft   Found The Greatsword 'Glend'
    
    
    
      ['Score' 014090915]
  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #2
    No flaming arrows or crippling shot? Is it damage or accuracy you're having trouble with? (For flaming arrows, you'll need a macro to toggle the skill so you can turn it on and off easily.) Shame you haven't found a better bow. Shining arrows make a huge difference.

    Comment

    • wobbly
      Prophet
      • May 2012
      • 2629

      #3
      If you can get listen that would be a big help. Currently your archery range is effectively 2 as that's how far you can see.

      Comment

      • debo
        Veteran
        • Oct 2011
        • 2402

        #4
        I think this is the worst depth to be at for archers because of cats and generally large pack sizes. You might want to try diving to 950', dumping all the XP into archery and stealth, and then picking on all the monsters there. Listen would also be great because of gwathrauko and dark serpents, but might be expensive now that you have loremaster.
        Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

        Comment

        • wobbly
          Prophet
          • May 2012
          • 2629

          #5
          Both what Pete is saying (flaming arrows would really improve your damage & you have arrows to burn) & what debo is saying are good. Just be really careful with grotesques if you dive as you currently don't have a solution. You have loremaster, look up their depth under ~. As long as you can't break 1 you want to pass through that depth as quickly as you can.

          Comment

          • mibert
            Apprentice
            • Mar 2016
            • 57

            #6
            thank you all. good advice. i however died to the next pack of cats and a kemenrauko... well, i'll try again, using flaming arrows and perhaps diving through those depths

            Comment

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