Have come up with a tweak for blunt weapons I think I like.
Blunt weapon damage is imperfectly absorbed by armour. 1/4 of it gets through.
This is better than Sharpness where you wouldn't have made any impact against the original armour roll. However, blunt weapons retain low damage to compensate.
Blunt weapon damage is imperfectly absorbed by armour. 1/4 of it gets through.
This is better than Sharpness where you wouldn't have made any impact against the original armour roll. However, blunt weapons retain low damage to compensate.
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