First release

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • krazyhades
    Swordsman
    • Jun 2013
    • 428

    #16
    you don't find it a bit...dicey?

    Comment

    • Infinitum
      Swordsman
      • Oct 2013
      • 315

      #17
      Originally posted by Quirk
      (...)
      All this is a way of saying that mechanics that involve rolling dice are a royal pain to get right.
      Point. Still, there's some precedent with Morgoth's curse and damage rolls do have enough variance to not make it a complete dud most of the time. Another way of doing it could be armor piercing working as reverse strength, reducing the side of the enemy defense dice? Translates into a somewhat clean .5 average damage increase with less variance per enemy defense die. Maybe a bit underwhelming idk haven't run the simulations really.

      Comment

      • Quirk
        Swordsman
        • Mar 2016
        • 462

        #18
        And another new release.

        Comment

        • Quirk
          Swordsman
          • Mar 2016
          • 462

          #19
          We have a new version, everybody.

          Comment

          Working...
          😀
          😂
          🥰
          😘
          🤢
          😎
          😞
          😡
          👍
          👎