you don't find it a bit...dicey?
First release
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Point. Still, there's some precedent with Morgoth's curse and damage rolls do have enough variance to not make it a complete dud most of the time. Another way of doing it could be armor piercing working as reverse strength, reducing the side of the enemy defense dice? Translates into a somewhat clean .5 average damage increase with less variance per enemy defense die. Maybe a bit underwhelming idk haven't run the simulations really.Comment
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