I don't want to come back in a negative way, because I do understand where you're coming from. I think though that you have a very different perspective than most other people, particularly when you say things like:
Nobody else says this. And with good reason, because mathematically... it's wrong.
At 4 strength - pretty high - a one-handed warhammer is 4d5. A one-handed bastard sword at 4 lb is 3d7. Both average 12 damage, the bastard sword peaks at 21 to the warhammer's 20 - and hits that peak more often. From there, everything gets worse.
- The bastard sword can be lighter, and make use of Momentum.
- The bastard sword has better criticals (and if lighter, more of them).
- The bastard sword is better with Slay.
- The bastard sword grants evasion.
- There are more artifact bastard swords.
At 5 strength, or 4 with Power, the balance tilts slightly. 14 average damage for the warhammer, 13.5 for the bastard sword, warhammer maximum possible damage is 24, same as the bastard sword (4d6 vs 3d8). This still does not seem to offset the other factors.
I think you need 5 strength and Power to even begin to talk about one-handed warhammers being advantaged vs bastard swords, and this doesn't happen often.
And I get this feel from your whole post. You don't want to see flavour lost, but you don't seem to be on the same page as other people with regard to effectiveness.
Take Knock Back for example.
It's not the most widely used skill by winners - in the first run of the stats here (http://angband.oook.cz/forum/showthread.php?t=8157) it was used less than the widely derided Channeling. Why?
It doesn't add damage by itself, it's actually bad in the throne room, and it's at the top of the Power tree.
I do, for what it's worth, find it flavourful. And I've kept it and not Blind Fighting, but it's in the old Throwing Mastery slot. It might be a newbie trap there, it might need more buffing, but it's a start.
If you look at my release, rather than my first notes, I don't think you'll be too upset. Momentum is gone - which I think you'd consider a nickel and diming skill - for Smashing Blow, which gives some reason to use the formerly strictly worse greatswords over bastard swords; Throwing Mastery is gone for Impale, which I hope meets your standards for flavour.
No. The place you get to take most advantage of this is in using weapons where you miss a lot - e.g. axes.
But "Feint" and "axes" feels like a minor flavour crime, so I haven't implemented it so far.
Whirlwind is better now. Might be too much better. Might not. Please give it a try.
Have kept the prereq for now.
On hold until Concentration is fixed, and I find out whether it's too good to add bonuses to once fixed. But it does change what the player was doing anyway, the same way concentration does. It makes it more worth keeping focus on the same opponent even if a unique has hauled in to attack you on the other side.
Sharpness and Slaying. The Song tree will be healthier if it doesn't have a bunch of skills effectively reserved for the throne room.
There have been a number of changes to the original plan over the course of the thread, I'd encourage you to take a look at them and play the new release.
But, more than this: you like flavour. You like interesting gameplay. I dig that. I'd encourage you to come up with skill ideas, particularly in Will and Perception, because I'd rather have an interesting skill which needs a lot of tweaking to balance than a perfectly balanced dull skill. A skill that makes greatswords viable, or axes, or polearms is from my point of view worth having even if it's a little on the dull side, because it breaks us away from the inevitable progress toward finding the best sword and keeping it until the end of the game.
Nobody else says this. And with good reason, because mathematically... it's wrong.
At 4 strength - pretty high - a one-handed warhammer is 4d5. A one-handed bastard sword at 4 lb is 3d7. Both average 12 damage, the bastard sword peaks at 21 to the warhammer's 20 - and hits that peak more often. From there, everything gets worse.
- The bastard sword can be lighter, and make use of Momentum.
- The bastard sword has better criticals (and if lighter, more of them).
- The bastard sword is better with Slay.
- The bastard sword grants evasion.
- There are more artifact bastard swords.
At 5 strength, or 4 with Power, the balance tilts slightly. 14 average damage for the warhammer, 13.5 for the bastard sword, warhammer maximum possible damage is 24, same as the bastard sword (4d6 vs 3d8). This still does not seem to offset the other factors.
I think you need 5 strength and Power to even begin to talk about one-handed warhammers being advantaged vs bastard swords, and this doesn't happen often.
And I get this feel from your whole post. You don't want to see flavour lost, but you don't seem to be on the same page as other people with regard to effectiveness.
Take Knock Back for example.
It's not the most widely used skill by winners - in the first run of the stats here (http://angband.oook.cz/forum/showthread.php?t=8157) it was used less than the widely derided Channeling. Why?
It doesn't add damage by itself, it's actually bad in the throne room, and it's at the top of the Power tree.
I do, for what it's worth, find it flavourful. And I've kept it and not Blind Fighting, but it's in the old Throwing Mastery slot. It might be a newbie trap there, it might need more buffing, but it's a start.
If you look at my release, rather than my first notes, I don't think you'll be too upset. Momentum is gone - which I think you'd consider a nickel and diming skill - for Smashing Blow, which gives some reason to use the formerly strictly worse greatswords over bastard swords; Throwing Mastery is gone for Impale, which I hope meets your standards for flavour.
No. The place you get to take most advantage of this is in using weapons where you miss a lot - e.g. axes.
But "Feint" and "axes" feels like a minor flavour crime, so I haven't implemented it so far.
Whirlwind is better now. Might be too much better. Might not. Please give it a try.
Have kept the prereq for now.
On hold until Concentration is fixed, and I find out whether it's too good to add bonuses to once fixed. But it does change what the player was doing anyway, the same way concentration does. It makes it more worth keeping focus on the same opponent even if a unique has hauled in to attack you on the other side.
Sharpness and Slaying. The Song tree will be healthier if it doesn't have a bunch of skills effectively reserved for the throne room.
There have been a number of changes to the original plan over the course of the thread, I'd encourage you to take a look at them and play the new release.
But, more than this: you like flavour. You like interesting gameplay. I dig that. I'd encourage you to come up with skill ideas, particularly in Will and Perception, because I'd rather have an interesting skill which needs a lot of tweaking to balance than a perfectly balanced dull skill. A skill that makes greatswords viable, or axes, or polearms is from my point of view worth having even if it's a little on the dull side, because it breaks us away from the inevitable progress toward finding the best sword and keeping it until the end of the game.
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