I don't use the dice log but you should take a look at the Sil manual which covers combat mechanics with exactitude and then you compare that with the numbers you're seeing here based on the equipment/skills/possibly abilities that you have.
@: Player character
(+10): Your accuracy modifier
24: Your adjusted roll (1d20+accuracy)
2: How much you beat the opponent's roll by (24 - 22 = 2). Since it's positive the roll succeeds. If it's VERY high you get critical hits (see manual).
22: Your opponent's adjusted roll (1d20+evasion)
[+7]: Your opponent's evasion (if it's lower than expected, note that things like archery, being paralyzed, being in a pit, being unaware of or unable to see your foe, etc. all lower evasion)
M: Enemy character
(1d11): Your attack roll, taking into account how many levels of critical hit you got
7: The result of your attack roll
3: How much you beat the opponent's roll by (7 - 4 = 3). Since it's positive you do that many points of damage.
4: The result of your opponent's defense roll
[XdY]: Your opponent's defense roll
If you examine an enemy, you'll see a readout of all stats you know about them (accuracy, attack roll, defense, evasion roll, expected HP, etc). To learn more about a monster, fight more of them or use Loremaster ability from an artifact or by learning it.
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