Never really branched into those two abilities before, but the whole -3 str and -3 dex thing gets me skeptical that they are significantly better than just your normal attack. I usually have enough XP to grab them at around 600 feet, just in time for Rauko/serpent/deathblade territory, which all sport a good amount of protection that's difficult to carve through.
But as of right now, even if I have an excess of strength, I think about getting momentum to get extra damage sides out of my weapon, and not those two abilities. If I have an excess of dexterity/evasion, I think about getting riposte. I guess it's difficult to justify wasting experience on something that may or may not increase your damage output, while skills like momentum or riposte offer only concrete upsides.
You can only wield a 1 dice or 2 dice weapon in the off hand, and those require crits to really contribute significant damage output to my understanding. While the -3 strength is not huge for a low dice weapon, the -3 dexterity is crippling. I have a +2 deathblade in my current game, and I'm struggling to see how an additional +15 1d10 attack would do anything for me when my primarily weapon (1handed) does +16 3d9. It'd be a different story if my melee was stupidly high that the deathblade can reliably crit.
Rapid attack is even harder to conceptualize. You're giving up strength AND dexterity in your primary weapon. You're going to have more trouble getting through heavy protection since you roll against them twice with lower chance of hitting and lower damage potential.
What are people's thoughts on when it becomes a good idea to get them? Do you get one? The other? Or both? When does getting those abilities offer you additional damage?
I know one reason for taking two-weapon fighting is if the weapon offers benefits outside of pure stats, like Narsil for the light, rCold, and rFire. You could also take it with Galadriel for the +3 evasion. But I'm specifically interested in the damage output comparison.
My guess is they're only good very late game...with obscenely high dexterity and a sharpness weapon, and not something to think about getting at 600 feet, but I'm curious what others think. If they ARE actually a good choice for right when you start wandering in rauko/serpent territory, then I've been missing out. And if you've run simulations, please do share. Always love it when the discussion gets a little mathy.
But as of right now, even if I have an excess of strength, I think about getting momentum to get extra damage sides out of my weapon, and not those two abilities. If I have an excess of dexterity/evasion, I think about getting riposte. I guess it's difficult to justify wasting experience on something that may or may not increase your damage output, while skills like momentum or riposte offer only concrete upsides.
You can only wield a 1 dice or 2 dice weapon in the off hand, and those require crits to really contribute significant damage output to my understanding. While the -3 strength is not huge for a low dice weapon, the -3 dexterity is crippling. I have a +2 deathblade in my current game, and I'm struggling to see how an additional +15 1d10 attack would do anything for me when my primarily weapon (1handed) does +16 3d9. It'd be a different story if my melee was stupidly high that the deathblade can reliably crit.
Rapid attack is even harder to conceptualize. You're giving up strength AND dexterity in your primary weapon. You're going to have more trouble getting through heavy protection since you roll against them twice with lower chance of hitting and lower damage potential.
What are people's thoughts on when it becomes a good idea to get them? Do you get one? The other? Or both? When does getting those abilities offer you additional damage?
I know one reason for taking two-weapon fighting is if the weapon offers benefits outside of pure stats, like Narsil for the light, rCold, and rFire. You could also take it with Galadriel for the +3 evasion. But I'm specifically interested in the damage output comparison.
My guess is they're only good very late game...with obscenely high dexterity and a sharpness weapon, and not something to think about getting at 600 feet, but I'm curious what others think. If they ARE actually a good choice for right when you start wandering in rauko/serpent territory, then I've been missing out. And if you've run simulations, please do share. Always love it when the discussion gets a little mathy.
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